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The triggers editor is used to create scripts that are executed after certain events are raised by the game.

The Basic Concept of Triggers[edit | edit source]

  • An event is triggered by an action in the game
  • Any conditions are checked to see if they are fulfilled properly
  • Should the conditions return true, Performs an action or series of actions.

Built-Ins **Action** Reference (By category type)[edit | edit source]

General (Default)
Actor
AI
AI Advanced
Animation
Bank
Camera
Campaign
Catalog
Challenge
Chat Bubble
Cinematics
Comment
Conversation
Conversion
Data Table
Debug
Dialog
Environment
Game
General
Leaderboard
Logic
Math
Melee
Objective
Order
Ping
Player
Player Group
Point
Portrait
Region
Selection
Sound
Story
String
Tech Tree
Text Tag
Timer
Transmission
Trigger UI
Unit
Unit Group
Unit Selection
Variable
Visibility

Other Built-Ins Reference (By element type)[edit | edit source]

Data Types
Events
Presets
Galaxy/error

Coding Concepts[edit | edit source]

Multithreading and AI