Data/Actors/Events

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Actor Events[edit | edit source]

Description[edit | edit source]

Actor Events are triggers which are embedded into an Actor. They listen to the surroundings and react on them. They are the "nerve-centre" of an actor. Actor events are strongly related to Actor Messages.

Hints[edit | edit source]

  • The most common use of actor events is to tell the model of the actor to play an animation such as:
    • Birth on unit Construction
    • Birth when Warping
    • Default Death on unit death
    • Burning Death on unit death
    • Acid Death on unit death
    • Attack when using a Weapon
    • Spell when using an Ability
  • Other common uses of actor events are to:
    • Swap models when upgrades have been researched
    • Swap textures or apply materials to make different units with actors that use the same model look visually distinct
    • Adjust the model scale and opacity of actors when behaviours are applied
    • Create attached Model actors
  • There are many actor events and many of them are not supported (undocumented) or applicable to all actors.

Example Usage[edit | edit source]

Birth & Death[edit | edit source]

Using the event Unit Birth, the event-source as the unit you want and the message Create you essentially connect the creation of an actor to a unit's birth. With the event Unit Death and the message Destroy you connect the destruction of an actor to the death of it's host (a unit).

Taking Damage[edit | edit source]

Site Operators[edit | edit source]

Manipulating Animations[edit | edit source]

The Messages Animation Bracket Start,Animation Bracket Stop, Animation Play and Animation Clear are the most common used here. Each Animation has to be declared under the Name field for future reference. Animation Properties is the actual animation-name you want to play on your actor based on the model used by the actor. Animation Play and Animation Clear only handle one animation, while Animation Bracket Start and Animation Bracket Stop are handling 3 animations, one Opening animation (that plays once), one Content animation that gets looped until the Animation Bracket Stop message executes the Closing animation once, bringing the animation-bracket to an end.

Facing and Look At[edit | edit source]

Flying units and bankers[edit | edit source]

Banking is a flight term that refers to the tilt of the airplane when it is turning. Of course, flying units in StarCraft II does not have any aerodynamic features, so they need to be simulated using "bankers".

Model Events[edit | edit source]

Texture and Model Swaps[edit | edit source]

List of Actor Events[edit | edit source]

Events are the conditions that result in Actions being performed. Many are triggered when Actions of the same name are applied to the actor.

Ability[edit | edit source]

Triggered when an ability is used at a certain stage. Can either make the ability the host of this actor (if the actor is created by this event) or if this actor already has a host (e.g. a unit or other actor) the Ability event can be used for the actor to do something as a reaction (e.g. play an animation).

Ability Charge[edit | edit source]

Triggered when ability [cost] charge is regenerating or ready. For exemple, if a charge goes on cooldown after use, it is considered "Spent". If an ability's charge becomes ready, it is considered "Regen".

Ability Cooldown[edit | edit source]

Triggered when ability [cost] cooldown is regenerating or ready. For exemple, if a cooldown goes on cooldown after use, it is considered "Spent". If an ability's charge becomes ready, it is considered "Regen".

Ability Morph[edit | edit source]

Triggered when a morph ability is used. Can be used with the terms: Morph from and Morph to which are useful when the unit is to keep the same outcome when morphing from multiple units. The morph ability can still be specified individualy if desired, but it is not obligatory.

Ability Rally[edit | edit source]

Ability Train[edit | edit source]

Triggered when a train ability is used, with more precise Sub Name selections.

Action Impact[edit | edit source]

Action Impact Physics[edit | edit source]

Action Target Teleport[edit | edit source]

Activate Think Message[edit | edit source]

Activate Update Message[edit | edit source]

Actor Copy[edit | edit source]

Actor Creation[edit | edit source]

Triggered when the actor has been created. Use this if you want to setup animations (e.g. Birth-Stand-Death Animation brackets), sounds or anything else that has to be present at and beyond the actor's creation point.

Actor Destruction[edit | edit source]

Triggered when the actor is being destroyed (via the Destroy message). Used in cases you want to manipulate (Create, destroy, tint etc.) other actors at the Ending-Point of an actor.

Actor Orphan[edit | edit source]

Triggered when an actor lost the connection to its host (e.g. its unit, if the unit dies and there is no Destroy message at the actor catching this case). Used as "failsafes" when actors are created by effects and abilities as their hosts, to have the actor destroyed when the host has finished at last.

Actor Site Operation Dump[edit | edit source]

Actor Think[edit | edit source]

Actor Update[edit | edit source]

Add[edit | edit source]

Add Pitch[edit | edit source]

Add Roll[edit | edit source]

Add Yaw[edit | edit source]

Age Reached[edit | edit source]

Alias Add[edit | edit source]

Alias Dump[edit | edit source]

Alias Remove[edit | edit source]

Anim Continue[edit | edit source]

Anim Set Time Scale From[edit | edit source]

Anim Set Time Scale Global From[edit | edit source]

Animation Baseline Start[edit | edit source]

Animation Baseline Stop[edit | edit source]

Animation Bracket Clear[edit | edit source]

Animation Bracket Resume[edit | edit source]

Animation Bracket Start[edit | edit source]

Triggered when an Animation Braket is starting on this actor.

Animation Bracket State[edit | edit source]

Triggered when an Animation Braket is acting on this actor, based on which part of the Animation Braket the actor is at.

Animation Bracket Stop[edit | edit source]

Triggered when an Animation Braket is stopping on this actor.

Animation Clear[edit | edit source]

Triggered when an Animation Braket is cleared on this actor.

Animation Clear Except[edit | edit source]

Animation Done[edit | edit source]

Triggered when an animation finishes. Can be further specified in the Sub Name field to only trigger when the animation was played correctly (-> loaded successfully).

Animation Dump Data[edit | edit source]

Animation Global Loop Clear[edit | edit source]

Animation Global Loop Start[edit | edit source]

Animation Global Loop Stop[edit | edit source]

Animation Group Apply[edit | edit source]

Animation Group Remove[edit | edit source]

Animation Group Remove All[edit | edit source]

Animation Play[edit | edit source]

Triggered when the specified model Animation plays on this actor. Used in conjunction with the term ModelName. Using Source Namewill not work.

Animation Set Completion[edit | edit source]

Animation Set Duration[edit | edit source]

Animation Set Locked[edit | edit source]

Animation Set Paused[edit | edit source]

Animation Set Paused All[edit | edit source]

Animation Set Time[edit | edit source]

Animation Set Time Scale[edit | edit source]

Animation Set Time Scale (Absolute)[edit | edit source]

Animation Set User Weight[edit | edit source]

Apply Animation Blend Time[edit | edit source]

Arrived[edit | edit source]

Aspect Confirm[edit | edit source]

Aspect Test[edit | edit source]

Asset Pre Initialization[edit | edit source]

Attach Dump[edit | edit source]

Attach Model[edit | edit source]

Attach Model Offset[edit | edit source]

Attach Offset[edit | edit source]

Attach Set Bearings[edit | edit source]

Attachment Set Bearings[edit | edit source]

Attachment Set Position[edit | edit source]

Attachment Set Position From[edit | edit source]

Attachment Set Rotation[edit | edit source]

Attachment Set Rotation From[edit | edit source]

Behavior[edit | edit source]

Triggered when a behavior is used. The most common use would be for Buffs, mostly with the Behavior On/Off Sub Name.

Behavior Level[edit | edit source]

Behavior Stack Item[edit | edit source]

Billboard Set Towards Camera Distance[edit | edit source]

Camera Proximity Update[edit | edit source]

Camera Set Active[edit | edit source]

Camera Set Eye Position[edit | edit source]

Camera Set Link[edit | edit source]

Camera Set Parameter[edit | edit source]

Camera Shake Start[edit | edit source]

Camera Shake Stop[edit | edit source]

Cancel Active Animation Blends[edit | edit source]

Clear Combat Reveal Timers[edit | edit source]

Clear Filter[edit | edit source]

Clear Filter Players[edit | edit source]

Clear Global Animation Time Scale[edit | edit source]

Clear Local Tint Color[edit | edit source]

Clear Opacity[edit | edit source]

Clear Scale[edit | edit source]

Clear Team Color[edit | edit source]

Clear Tint Color[edit | edit source]

Combat Reveal Complete[edit | edit source]

Command UI[edit | edit source]

Confirmation[edit | edit source]

Create[edit | edit source]

Create Copy[edit | edit source]

Creep[edit | edit source]

Creep Engulfment Start[edit | edit source]

Creep Engulfment Start Transition[edit | edit source]

Creep Engulfment Stop[edit | edit source]

Creep Engulfment Stop Transition[edit | edit source]

Cursor Update[edit | edit source]

Curve Add[edit | edit source]

Curve Add Label[edit | edit source]

Curve Add Point[edit | edit source]

Curve Done[edit | edit source]

Curve Start[edit | edit source]

Curve Stop[edit | edit source]

Curve Stop Looping[edit | edit source]

Custom Portrait[edit | edit source]

Cutscene[edit | edit source]

Cutscene Add Filter[edit | edit source]

Cutscene Bookmark[edit | edit source]

Cutscene Clear Filters[edit | edit source]

Cutscene Go To Bookmark[edit | edit source]

Cutscene Pause[edit | edit source]

Cutscene Play[edit | edit source]

Cutscene Remove Filter[edit | edit source]

Cutscene Set[edit | edit source]

Cutscene Set Filters[edit | edit source]

Cutscene Set Time[edit | edit source]

Cutscene Step Bookmark[edit | edit source]

Cutscene Stop[edit | edit source]

Death Custom[edit | edit source]

Death Custom Set Synchronous Pass Chance[edit | edit source]

Death Customs Dump[edit | edit source]

Death Customs Enable Physics[edit | edit source]

Death Model Initialize Done[edit | edit source]

Destroy[edit | edit source]

Destroy Particles[edit | edit source]

Destroy Ribbons[edit | edit source]

Doodad Preserve[edit | edit source]

e_actorMSGButtonHover[edit | edit source]

Editor Map Initialize[edit | edit source]

Effect[edit | edit source]

Triggered when an effect is used. Sometimes practical to use more than Ability Event when many abilities use the same effects.

Enable Render To Texture[edit | edit source]

Execute[edit | edit source]

External Finder Add[edit | edit source]

External Finder Remove[edit | edit source]

Filter Update[edit | edit source]

Flyer Helper Change[edit | edit source]

Force Set Angle[edit | edit source]

Force Set Height[edit | edit source]

Force Set Length[edit | edit source]

Force Set Magnitude[edit | edit source]

Force Set Radius[edit | edit source]

Force Set Width[edit | edit source]

Forward[edit | edit source]

Game Initialize[edit | edit source]

Glow Start[edit | edit source]

Glow Stop[edit | edit source]

Halo Clear Color[edit | edit source]

Halo Set Color[edit | edit source]

Halo Set Color From Alliance Type[edit | edit source]

Halo Start[edit | edit source]

Halo Stop[edit | edit source]

Herd Level[edit | edit source]

Herd Speed[edit | edit source]

Hide Worker Count[edit | edit source]

Hook Clear[edit | edit source]

Hook Dump[edit | edit source]

Hook Set[edit | edit source]

Host Set Offset[edit | edit source]

Host Site Operations Set[edit | edit source]

Hosted Properties Dump All[edit | edit source]

Hosted Property Dump[edit | edit source]

Item[edit | edit source]

Light Set Ambient Occlusion[edit | edit source]

Light Set Attenuation Start[edit | edit source]

Light Set Colour Multiplier[edit | edit source]

Light Set Falloff[edit | edit source]

Light Set Hotspot[edit | edit source]

Light Set Opaque[edit | edit source]

Light Set Range[edit | edit source]

Light Set Shadow Casting[edit | edit source]

Light Set Specular[edit | edit source]

Light Set Specular Color[edit | edit source]

Light Set Transparent[edit | edit source]

List Add[edit | edit source]

List Remove[edit | edit source]

Look At Aquire Target[edit | edit source]

Look At Disengage[edit | edit source]

Look At Dump Turret Groups[edit | edit source]

Look At Engage[edit | edit source]

Look At Set Type[edit | edit source]

Look At Start[edit | edit source]

Look At Stop[edit | edit source]

Maximize Priority[edit | edit source]

Minimap Icon[edit | edit source]

Minimap Icon Background[edit | edit source]

Minimap Icon Background Scale[edit | edit source]

Minimap Icon Background Tint Color[edit | edit source]

Minimap Icon Scale[edit | edit source]

Minimap Icon Tint Color[edit | edit source]

Minimap Tooltip[edit | edit source]

Missile Tentacle Retracted[edit | edit source]

Model Allow Hit Test[edit | edit source]

Model Animate Invisible[edit | edit source]

Model Aspect Applied[edit | edit source]

Model Aspect Start[edit | edit source]

Model Aspect Stop[edit | edit source]

Model Event[edit | edit source]

Model Event Suppress[edit | edit source]

Model Flags Clear[edit | edit source]

Model Flags Set[edit | edit source]

Model Link Customize[edit | edit source]

Model Link Customize Special[edit | edit source]

Model Material Apply[edit | edit source]

Model Material Apply To[edit | edit source]

Model Material Dump[edit | edit source]

Model Material Remove[edit | edit source]

Model Material Remove(2)[edit | edit source]

Model Sudden Motion Start[edit | edit source]

Model Sudden Motion Stop[edit | edit source]

Model Swap[edit | edit source]

Model Swap Stack Pop[edit | edit source]

Model Swap Stack Push[edit | edit source]

Model Swapped[edit | edit source]

Motion Phase Start[edit | edit source]

Motion Phase Stop[edit | edit source]

Move[edit | edit source]

Movement Tracking Start[edit | edit source]

Movement Tracking Stop[edit | edit source]

Mover Stopped[edit | edit source]

Options Changed[edit | edit source]

Physics Body Bump[edit | edit source]

Physics Cloth Collision Volume Set Link[edit | edit source]

Physics Impact[edit | edit source]

Physics Impact Customize[edit | edit source]

Physics Impact Terrain Reject[edit | edit source]

Physics Impact Terrain Validate[edit | edit source]

Physics Impacts Enable[edit | edit source]

Physics Initialize[edit | edit source]

Physics Match Keys Ordered Dump[edit | edit source]

Physics Match Keys Ordered Set[edit | edit source]

Physics Material Override[edit | edit source]

Physics Material Restore[edit | edit source]

Physics Terminate[edit | edit source]

Play Sequence[edit | edit source]

Play Unit Sound[edit | edit source]

Portrait Animation Set Time[edit | edit source]

Portrait Think[edit | edit source]

Portrait Update[edit | edit source]

Pre Selection Update[edit | edit source]

Pre Targeting Update[edit | edit source]

Prepare[edit | edit source]

Print[edit | edit source]

Progress Level[edit | edit source]

Query Persistent[edit | edit source]

Query Radius[edit | edit source]

Query Region[edit | edit source]

Range Update[edit | edit source]

Reference Clear[edit | edit source]

Reference Create[edit | edit source]

Reference Destroy[edit | edit source]

Reference Dump[edit | edit source]

Reference Notify[edit | edit source]

Reference Set[edit | edit source]

Reference Set From Msg[edit | edit source]

Reference Set From Request[edit | edit source]

Reference Set Refresh Name[edit | edit source]

Reference Table Dump[edit | edit source]

Region Subject[edit | edit source]

Remove[edit | edit source]

Remove All[edit | edit source]

Remove Animation Blend Time[edit | edit source]

Run Macro[edit | edit source]

Scene Halo Set Color[edit | edit source]

Scene Halo Set Emission[edit | edit source]

Scene Halo Set Width[edit | edit source]

Scene Particles Destroy[edit | edit source]

Scene Physics Impact Spy[edit | edit source]

Scene Physics init Failure Spy=[edit | edit source]

Scene Power Show All[edit | edit source]

Scene Ribbons Destroy[edit | edit source]

Scene Skybox Set[edit | edit source]

Scene Strobe Set Cycle Length[edit | edit source]

Scene Strobe Set Falloff[edit | edit source]

Scene Strobe Set Height[edit | edit source]

Scene Texture Dump File Aliases[edit | edit source]

Scene Texture register File Aliases[edit | edit source]

Select By Match[edit | edit source]

Select By Slot[edit | edit source]

Selection Flash (Local)[edit | edit source]

Selection Flash (Sync)[edit | edit source]

Selection Subgroup Update (Local)[edit | edit source]

Selection Subgroup Update (Sync)[edit | edit source]

Selection Update (Local)[edit | edit source]

Selection Update (Sync)[edit | edit source]

Set[edit | edit source]

Set Acceleration[edit | edit source]

Set Angle[edit | edit source]

Set Bearings[edit | edit source]

Set Bearings (Height)[edit | edit source]

Set Bearings From[edit | edit source]

Set Camera Set To Bounds[edit | edit source]

Set Cast Shadows[edit | edit source]

Set Deceleration[edit | edit source]

Set Destination From[edit | edit source]

Set Destination Height (Absolute)[edit | edit source]

Set Destination Height (Relative)[edit | edit source]

Set Destination Position[edit | edit source]

Set Facing[edit | edit source]

Set Filter[edit | edit source]

Set Filter Players[edit | edit source]

Set Group Icon[edit | edit source]

Set Height[edit | edit source]

Set Hero Icon[edit | edit source]

Set Material Visibility[edit | edit source]

Set Minimap Visibility[edit | edit source]

Set Minimap Visibility Always[edit | edit source]

Set Opacity[edit | edit source]

Set Player Id[edit | edit source]

Set Position[edit | edit source]

Set Position (Height)[edit | edit source]

Set Position 2D[edit | edit source]

Set Position From[edit | edit source]

Set Position Height (Absolute)[edit | edit source]

Set Position Height (Relative)[edit | edit source]

Set Reference From Actor[edit | edit source]

Set Ring Radius[edit | edit source]

Set Rotation[edit | edit source]

Set Rotation From[edit | edit source]

Set Rotation Yaw/Pitch/Roll[edit | edit source]

Set Scale[edit | edit source]

Set Scale Absolute[edit | edit source]

Set Scale From Weapon Range[edit | edit source]

Set Sound Reverb Balance (Direct)[edit | edit source]

Set Sound Reverb Balance (Room)[edit | edit source]

Set Sound Suffix[edit | edit source]

Set Speed[edit | edit source]

Set Speed Maximum[edit | edit source]

Set Status Bar On[edit | edit source]

Set Team Color[edit | edit source]

Set Team Color Blend[edit | edit source]

Set Team Color From[edit | edit source]

Set Text[edit | edit source]

Set Text (Localized)[edit | edit source]

Set Text Color[edit | edit source]

Set Text Size[edit | edit source]

Set Time Scale Global[edit | edit source]

Set Tint Color[edit | edit source]

Set Tint Color (Local)[edit | edit source]

Set Tint Color Blend[edit | edit source]

Set Transfer Override Animation[edit | edit source]

Set Unit Icon[edit | edit source]

Set Visibility[edit | edit source]

Set Visible To[edit | edit source]

Set Visible To Players[edit | edit source]

Set Walk Animation Move Speed[edit | edit source]

Set Wireframe[edit | edit source]

Set Wireframe Shield[edit | edit source]

Show Status Bar[edit | edit source]

Signal[edit | edit source]

Snapshot Creation[edit | edit source]

Sound Add Digital Effect[edit | edit source]

Sound Done[edit | edit source]

Sound Link Customize[edit | edit source]

Sound Set Muted[edit | edit source]

Sound Set Offset[edit | edit source]

Sound Set Paused[edit | edit source]

Sound Set Pitch[edit | edit source]

Sound Set Volume[edit | edit source]

Spotlight Update[edit | edit source]

Squib Choice[edit | edit source]

State Change[edit | edit source]

Status Decrement[edit | edit source]

Status Increment[edit | edit source]

Status Off[edit | edit source]

Status On[edit | edit source]

Status Set[edit | edit source]

Stop[edit | edit source]

Stop Immediately[edit | edit source]

Strobe Start[edit | edit source]

Strobe Stop[edit | edit source]

Supporter Destruction[edit | edit source]

Supress Walk[edit | edit source]

Take Snapshot[edit | edit source]

Tentacle Return[edit | edit source]

Terrain Physics Material Enter[edit | edit source]

Terrain Physics Material Leave[edit | edit source]

Terrain Physics Reinitialize[edit | edit source]

Terrain Squib[edit | edit source]

Terrain Squib Activate Group[edit | edit source]

Terrain Squib Deactivate[edit | edit source]

Texture Dump[edit | edit source]

Texture Dump Database[edit | edit source]

Texture Group Apply[edit | edit source]

Texture Group Apply Global[edit | edit source]

Texture Group Remove[edit | edit source]

Texture Group Remove Global[edit | edit source]

Texture Reset[edit | edit source]

Texture Select By File Alias[edit | edit source]

Texture Select By Id[edit | edit source]

Texture Select By Update Link[edit | edit source]

Texture Select Decal By Player[edit | edit source]

Texture Update[edit | edit source]

Texture Video Play[edit | edit source]

Texture Video Set Frame[edit | edit source]

Texture Video Set Paused[edit | edit source]

Texture Video Set Time[edit | edit source]

Texture Video Set Time(2)[edit | edit source]

Texture Video Stop[edit | edit source]

Texture Video Stop All[edit | edit source]

Texture Video Time Override[edit | edit source]

Timer Expired[edit | edit source]

Triggered when a timer set in this actor runs its full time course.

Timer Kill[edit | edit source]

Triggered when a timer set in this actor runs is destoyed before it's expiration.

Timer Set[edit | edit source]

Transition[edit | edit source]

Transmission Play[edit | edit source]

Transmission Stop[edit | edit source]

Transport[edit | edit source]

Turret Disable[edit | edit source]

Turret Enable[edit | edit source]

Turret Fidget[edit | edit source]

Turret Rotation[edit | edit source]

Turret Rotation Update[edit | edit source]

Turret Target[edit | edit source]

UI Status Flag Set[edit | edit source]

Unit Attacked[edit | edit source]

Unit Attacker[edit | edit source]

Unit Birth[edit | edit source]

Triggered when a unit is birthed.

Unit Blip Update[edit | edit source]

Unit Call For Help[edit | edit source]

Unit Click[edit | edit source]

Unit Click Local[edit | edit source]

Unit Construction[edit | edit source]

Triggered from a unit's construction stage.

Unit Creation[edit | edit source]

Triggered when a unit is created.

Unit Damaged[edit | edit source]

Triggered when a unit takes damage.

Unit Death[edit | edit source]

Triggered when a unit dies. Can be used in conjunction with the Term: Death, which specifies which kind of death is required to launch the event.

Unit Death Custom[edit | edit source]

Unit Death While Hidden[edit | edit source]

Unit Detected By Viewer[edit | edit source]

Unit Fidget[edit | edit source]

Unit Height[edit | edit source]

Unit Highlight[edit | edit source]

Unit Highlight Local[edit | edit source]

Unit Movement Update[edit | edit source]

Unit Player Change[edit | edit source]

Unit Point[edit | edit source]

Unit Portrait[edit | edit source]

Unit Refund[edit | edit source]

Unit Regeneration[edit | edit source]

Unit Revive[edit | edit source]

Unit Shrub Update[edit | edit source]

Unit Taunt[edit | edit source]

Upgrade[edit | edit source]

Triggered when upgrade changes. Note that this only bring changes for the Actors that are currently PRESENT. For exemple, if an upgrades changes the model of a unit, only the live units will have their model change. Any newly created unit will not be affected the Upgrade Event. It is suggested to use a behavior Event instead.

Upgrade Finalized[edit | edit source]

Walk Animation Move Speed[edit | edit source]

Weapon[edit | edit source]

Weapon Critical Update[edit | edit source]

Weapon Start[edit | edit source]

Triggered when a weapon starts firing. Using the Source Name "Any" can work, but specifying a weapon is recommanded when using many weapons on the same unit (which would use different animations/actions).

Weapon Stop[edit | edit source]

Triggered when a weapon stops firing. Using the Source Name "Any" can work, but specifying a weapon is recommanded when using many weapons on the same unit (which would use different animations/actions).

Events not available in Data Module[edit | edit source]

Events not available in the data editor but some do seem to work: Not all have been tested yet. The only way to impement them is to edit the Event - Events - Terms field with View Raw Data enabled which leaves the Source Name and Sub Name values that work with them as (Unknown). The string needed to be entered to refer to them is not always the same as what they are called!

Abstract[edit | edit source]

Action[edit | edit source]

Action Center[edit | edit source]

Action Commence[edit | edit source]

Action Participants[edit | edit source]

Actor[edit | edit source]

Animation[edit | edit source]

Animation Loaded[edit | edit source]

Animation Properties[edit | edit source]

Animation Set Slaved Time[edit | edit source]

Attachment Methods[edit | edit source]

Effect Action[edit | edit source]

Effect Impact Update[edit | edit source]

Facial Play[edit | edit source]

Facial Stop[edit | edit source]

Generic[edit | edit source]

Internal[edit | edit source]

Look At[edit | edit source]

Missile[edit | edit source]

Missile (Pre Host)[edit | edit source]

Motion Phase[edit | edit source]

Name[edit | edit source]

None[edit | edit source]

Override Age[edit | edit source]

Parameters[edit | edit source]

Reference Name[edit | edit source]

Reset Other Blocks[edit | edit source]

Set From[edit | edit source]

Set Mimic Player[edit | edit source]

Set Queried Spawn[edit | edit source]

Set Team Color Index[edit | edit source]

Texture Properties[edit | edit source]

Turret[edit | edit source]

Unit[edit | edit source]

Update Team Color[edit | edit source]

Update Visibility[edit | edit source]

User[edit | edit source]

Weapon[edit | edit source]

Terms[edit | edit source]

  • Terms are additional conditions that have to be met for the Action to take place
  • Some terms are only available for specific events

Ability Cmd[edit | edit source]

Ability Cmd Smart[edit | edit source]

Ability Key[edit | edit source]

Ability Key Any[edit | edit source]

Ability Level[edit | edit source]

Ability Train Produced[edit | edit source]

Ability Transport[edit | edit source]

Age[edit | edit source]

AI UI Mode[edit | edit source]

Animation Baseline State[edit | edit source]

Animation Bracket Exit Reason[edit | edit source]

Animation Name[edit | edit source]

Animation Playable[edit | edit source]

Animation Playing[edit | edit source]

Animation Playing Name[edit | edit source]

Animation Playing Props[edit | edit source]

At[edit | edit source]

Attach[edit | edit source]

Button Enabled[edit | edit source]

Can Apply Action Physics[edit | edit source]

Cap[edit | edit source]

Compare Field[edit | edit source]

Creep Can Engulf[edit | edit source]

Creep Engulfs[edit | edit source]

Creep Intersects[edit | edit source]

Cutscene Status[edit | edit source]

Death[edit | edit source]

Effect Execute Index[edit | edit source]

Effect Parent[edit | edit source]

Effect Period Index[edit | edit source]

Exclude[edit | edit source]

Flyer Helper[edit | edit source]

From Effect Tree Descendant[edit | edit source]

Game[edit | edit source]

Game Speed[edit | edit source]

Game Time[edit | edit source]

Has Alliance Type With[edit | edit source]

Has Scope Flag[edit | edit source]

Has Status[edit | edit source]

Height[edit | edit source]

Is Actor Local Player[edit | edit source]

is Color Blind[edit | edit source]

Is During Replay[edit | edit source]

Is In Editor[edit | edit source]

Is Known As[edit | edit source]

Is Local Participant Type[edit | edit source]

Is Status[edit | edit source]

Is Underwater[edit | edit source]

Keys[edit | edit source]

Killed By[edit | edit source]

Killed By Effect[edit | edit source]

Level[edit | edit source]

Missile Tentacle[edit | edit source]

Missile Tentacle Is Returning[edit | edit source]

Model Event Name[edit | edit source]

Model Is Low Quality[edit | edit source]

Model Material Applied[edit | edit source]

Model Name[edit | edit source]

Model Swap From[edit | edit source]

Model Swap To[edit | edit source]

Model Variation[edit | edit source]

Morph From[edit | edit source]

Term used with Ability Morph Event.

Morph To[edit | edit source]

Term used with Ability Morph Event.

Motion Phase[edit | edit source]

Movement Net Over Interval[edit | edit source]

Mover Link[edit | edit source]

Msg[edit | edit source]

Option[edit | edit source]

Order Display Type[edit | edit source]

Orphaned[edit | edit source]

Overkill Type[edit | edit source]

Pass Chance[edit | edit source]

Physics Impact Classify[edit | edit source]

Physics Impact Classify Combo[edit | edit source]

Physics Impact Collision Area[edit | edit source]

Physics Impact Density[edit | edit source]

Physics Impact Environment[edit | edit source]

Physics Impact From Floating[edit | edit source]

Physics Impact Impulse[edit | edit source]

Physics Impact Material[edit | edit source]

Physics Impact Material Combo[edit | edit source]

Physics Impact Material Relative Hardness[edit | edit source]

Physics Impact Participant Is Known As[edit | edit source]

Physics Impact Relative Approach Speed[edit | edit source]

Player Decal[edit | edit source]

Player Has Clan Decal[edit | edit source]

Player Has Reward[edit | edit source]

Player Has Trophy[edit | edit source]

Player Id[edit | edit source]

Portrait Actor[edit | edit source]

Portrait Model[edit | edit source]

Property Curve Name[edit | edit source]

Ref Equals[edit | edit source]

Ref Exists[edit | edit source]

Require[edit | edit source]

Scope[edit | edit source]

Scope Contains[edit | edit source]

Selected[edit | edit source]

Sound Is Final Sound[edit | edit source]

Speed[edit | edit source]

Squib[edit | edit source]

State Changed[edit | edit source]

State Valid[edit | edit source]

Sub Name[edit | edit source]

Supported By[edit | edit source]

Taunt[edit | edit source]

Team Id[edit | edit source]

Terrain Physics Material[edit | edit source]

Terrain Physics Material At Actor[edit | edit source]

Texture File Alias Is Valid[edit | edit source]

Texture Groups Global[edit | edit source]

Texture Slot Satisfies Expression[edit | edit source]

Texture Update Link[edit | edit source]

Texture Update Slot[edit | edit source]

Timer Name[edit | edit source]

Unit Walking[edit | edit source]

Validate Base[edit | edit source]

Validate Creation Effect[edit | edit source]

Validate Effect[edit | edit source]

Validate Morph From[edit | edit source]

Validate Morph To[edit | edit source]

Validate Player[edit | edit source]

Validate Portrait Unit[edit | edit source]

Validate Position[edit | edit source]

Validate Unit[edit | edit source]

Validate Unit Type[edit | edit source]

Viewer Treats Unit As[edit | edit source]

Weapon Target Angle[edit | edit source]

Weapon Target Distance[edit | edit source]

Weapon Target Elevation[edit | edit source]

Actions[edit | edit source]

Each Event can only have one action which is the effector for the event performing some alteration to the actor

Action Damage[edit | edit source]

Action Damage Physics[edit | edit source]

Action Impact[edit | edit source]

Action Impact Physics[edit | edit source]

Activate Think Message[edit | edit source]

Activate Update Message[edit | edit source]

Actor Site Operation Dump[edit | edit source]

Add[edit | edit source]

Add Pitch[edit | edit source]

Add Roll[edit | edit source]

Add Yaw[edit | edit source]

Alias Add[edit | edit source]

Alias Dump[edit | edit source]

Alias Remove[edit | edit source]

Animation Continue[edit | edit source]

Animation Set Time Scale From[edit | edit source]

Animation Set Time Scale Global From[edit | edit source]

Animation Baseline Start[edit | edit source]

Animation Baseline Stop[edit | edit source]

Animation Bracket Clear[edit | edit source]

Animation Bracket Resume[edit | edit source]

Animation Bracket Start[edit | edit source]

Animation Bracket State[edit | edit source]

Animation Bracket Stop[edit | edit source]

Animation Clear[edit | edit source]

Animation Clear Except[edit | edit source]

Animation Copy[edit | edit source]

Animation Dump Data[edit | edit source]

Animation Global Loop Clear[edit | edit source]

Animation Global Loop Start[edit | edit source]

Animation Global Loop Stop[edit | edit source]

Animation Group Apply[edit | edit source]

Animation Group Remove[edit | edit source]

Animation Group Remove All[edit | edit source]

Animation Play[edit | edit source]

Animation Set Completion[edit | edit source]

Animation Set Duration[edit | edit source]

Animation Set Locked[edit | edit source]

Animation Set Paused[edit | edit source]

Animation Set Paused All[edit | edit source]

Animation Set Time[edit | edit source]

Animation Set Time Scale[edit | edit source]

Animation Set Time Scale (Absolute)[edit | edit source]

Animation Set User Weight[edit | edit source]

Apply Animation Blend Time[edit | edit source]

Aspect Confirm[edit | edit source]

Attach[edit | edit source]

Attach Dump[edit | edit source]

Attach Model[edit | edit source]

Attach Model Offset[edit | edit source]

Attach Offset[edit | edit source]

Attach Set Bearings[edit | edit source]

Attachment Set Bearings[edit | edit source]

Attachment Set Position[edit | edit source]

Attachment Set Position From[edit | edit source]

Attachment Set Rotation[edit | edit source]

Attachment Set Rotation From[edit | edit source]

Billboard Set Towards Camera Distance[edit | edit source]

Camera Set Active[edit | edit source]

Camera Set Eye Position[edit | edit source]

Camera Set Link[edit | edit source]

Camera Set Parameter[edit | edit source]

Camera Shake Start[edit | edit source]

Camera Shake Stop[edit | edit source]

Cancel Active Animation Blends[edit | edit source]

Clear Combat Reveal Timers[edit | edit source]

Clear Filter[edit | edit source]

Clear Filter Players[edit | edit source]

Clear Global Animation Time Scale[edit | edit source]

Clear Local Tint Color[edit | edit source]

Clear Opacity[edit | edit source]

Clear Scale[edit | edit source]

Clear Team Color[edit | edit source]

Clear Tint Color[edit | edit source]

Combat Reveal Complete[edit | edit source]

Create[edit | edit source]

Create Copy[edit | edit source]

Creep Engulfment Start[edit | edit source]

Creep Engulfment Start Transition[edit | edit source]

Creep Engulfment Stop[edit | edit source]

Creep Engulfment Stop Transition[edit | edit source]

Curve Add[edit | edit source]

Curve Add Label[edit | edit source]

Curve Add Point[edit | edit source]

Curve Start[edit | edit source]

Curve Stop[edit | edit source]

Curve Stop Looping[edit | edit source]

Custom Portrait[edit | edit source]

Cutscene Add Filter[edit | edit source]

Cutscene Clear Filters[edit | edit source]

Cutscene Got To Bookmark[edit | edit source]

Cutscene Pause[edit | edit source]

Cutscene Play[edit | edit source]

Cutscene Remove Filter[edit | edit source]

Cutscene Set[edit | edit source]

Cutscene Set Filters[edit | edit source]

Cutscene Set Time[edit | edit source]

Cutscene Step Bookmark[edit | edit source]

Cutscene Stop[edit | edit source]

Death Custom[edit | edit source]

Death Custom Set Synchronous Pass Chance[edit | edit source]

Death Customs Dump[edit | edit source]

Death Customs Enable Physics[edit | edit source]

Destroy[edit | edit source]

Destroy Particles[edit | edit source]

Destroy Ribbons[edit | edit source]

Doodad Preserve[edit | edit source]

Enable Render To Texture[edit | edit source]

Execute[edit | edit source]

  • (Unknown)

External Finder Add[edit | edit source]

External Finder Remove[edit | edit source]

Filter Update[edit | edit source]

Force Set Angle[edit | edit source]

Force Set Height[edit | edit source]

Force Set Length[edit | edit source]

Force Set Magnitude[edit | edit source]

Force Set Radius[edit | edit source]

Force Set Width[edit | edit source]

Forward[edit | edit source]

Glow Start[edit | edit source]

Glow Stop[edit | edit source]

Halo Clear Color[edit | edit source]

Halo Set Color[edit | edit source]

Halo Set Color From Alliance Type[edit | edit source]

Halo Start[edit | edit source]

Halo Stop[edit | edit source]

Hide Worker Count[edit | edit source]

Hook Clear[edit | edit source]

Hook Dump[edit | edit source]

Hook Set[edit | edit source]

Host Set Offset[edit | edit source]

Host Site Operations Set[edit | edit source]

Hosted Properties Dump All[edit | edit source]

Hosted Property Dump[edit | edit source]

Light Set Ambient Occlusion[edit | edit source]

Light Set Attenuation Start[edit | edit source]

Light Set Colour Multiplier[edit | edit source]

Light Set Falloff[edit | edit source]

Light Set Hotspot[edit | edit source]

Light Set Opaque[edit | edit source]

Light Set Range[edit | edit source]

Light Set Shadow Casting[edit | edit source]

Light Set Specular[edit | edit source]

Light Set Specular Color[edit | edit source]

Light Set Transparent[edit | edit source]

List Add[edit | edit source]

List Remove[edit | edit source]

Look At Aquire Target[edit | edit source]

Look At Disengage[edit | edit source]

Look At Dump Turret Groups[edit | edit source]

Look At Engage[edit | edit source]

Look At Set Type[edit | edit source]

Look At Start[edit | edit source]

Look At Stop[edit | edit source]

Maximize Priority[edit | edit source]

Minimap Icon[edit | edit source]

Minimap Icon Background[edit | edit source]

Minimap Icon Background Scale[edit | edit source]

Minimap Icon Background Tint Color[edit | edit source]

Minimap Icon Scale[edit | edit source]

Minimap Icon Tint Color[edit | edit source]

Minimap Tooltip[edit | edit source]

Model Allow Hit Test[edit | edit source]

Model Animate Invisible[edit | edit source]

Model Event Suppress[edit | edit source]

Model Flags Clear[edit | edit source]

Model Flags Set[edit | edit source]

Model Link Customize[edit | edit source]

Model Link Customize Special[edit | edit source]

Model Material Apply[edit | edit source]

Model Material Apply To[edit | edit source]

Model Material Dump[edit | edit source]

Model Material Remove[edit | edit source]

Model Material Remove(2)[edit | edit source]

Model Sudden Motion Start[edit | edit source]

Model Sudden Motion Stop[edit | edit source]

Model Swap[edit | edit source]

Change the model used by the actor.

Model Swap Stack Pop[edit | edit source]

Model Swap Stack Push[edit | edit source]

Move[edit | edit source]

Movement Tracking Start[edit | edit source]

Movement Tracking Stop[edit | edit source]

Physics Body Bump[edit | edit source]

Physics Cloth Collision Volume Set Link[edit | edit source]

Physics Impact[edit | edit source]

Physics Impact Customize[edit | edit source]

Physics Impact Terrain Reject[edit | edit source]

Physics Impact Terrain Validate[edit | edit source]

Physics Impacts Enable[edit | edit source]

Physics Initialize[edit | edit source]

Physics Match Keys Ordered Dump[edit | edit source]

Physics Match Keys Ordered Set[edit | edit source]

Physics Material Override[edit | edit source]

Physics Material Restore[edit | edit source]

Physics Terminate[edit | edit source]

Play Sequence[edit | edit source]

Play Unit Sound[edit | edit source]

Portrait Animation Set Time[edit | edit source]

Pre Targeting Update[edit | edit source]

Prepare[edit | edit source]

Print[edit | edit source]

Query Persistent[edit | edit source]

Query Radius[edit | edit source]

Query Region[edit | edit source]

Range Update[edit | edit source]

Reference Clear[edit | edit source]

Reference Create[edit | edit source]

Reference Destroy[edit | edit source]

Reference Dump[edit | edit source]

Reference Notify[edit | edit source]

Reference Set[edit | edit source]

Reference Set From Msg[edit | edit source]

Reference Set From Request[edit | edit source]

Reference Set Refresh Name[edit | edit source]

Reference Table Dump[edit | edit source]

Remove[edit | edit source]

Remove All[edit | edit source]

Remove Animation Blend Time[edit | edit source]

Run Macro[edit | edit source]

Scene Halo Set Color[edit | edit source]

Scene Halo Set Emission[edit | edit source]

Scene Halo Set Width[edit | edit source]

Scene Particles Destroy[edit | edit source]

Scene Physics Impact Spy[edit | edit source]

Scene Physics init Failure Spy=[edit | edit source]

Scene Power Show All[edit | edit source]

Scene Ribbons Destroy[edit | edit source]

Scene Skybox Set[edit | edit source]

Scene Strobe Set Cycle Length[edit | edit source]

Scene Strobe Set Falloff[edit | edit source]

Scene Strobe Set Height[edit | edit source]

Scene Texture Dump File Aliases[edit | edit source]

Scene Texture register File Aliases[edit | edit source]

Select By Match[edit | edit source]

Select By Slot[edit | edit source]

Set[edit | edit source]

Set Acceleration[edit | edit source]

Set Angle[edit | edit source]

Set Bearings[edit | edit source]

Set Bearings (Height)[edit | edit source]

Set Bearings From[edit | edit source]

Set Camera Set To Bounds[edit | edit source]

Set Cast Shadows[edit | edit source]

Set Deceleration[edit | edit source]

Set Destination From[edit | edit source]

Set Destination Height (Absolute)[edit | edit source]

Set Destination Height (Relative)[edit | edit source]

Set Destination Position[edit | edit source]

Set Facing[edit | edit source]

Set Filter[edit | edit source]

Set Filter Players[edit | edit source]

Set Group Icon[edit | edit source]

Set Height[edit | edit source]

Set Hero Icon[edit | edit source]

Set Material Visibility[edit | edit source]

Set Minimap Visibility[edit | edit source]

Set Minimap Visibility Always[edit | edit source]

Set Opacity[edit | edit source]

Modify the transparency of the model, 1 being the maximum value, down to 0 the lowest.

Set Player Id[edit | edit source]

Set Position[edit | edit source]

Set Position (Height)[edit | edit source]

Set Position 2D[edit | edit source]

Set Position From[edit | edit source]

Set Position Height (Absolute)[edit | edit source]

Set Position Height (Relative)[edit | edit source]

Set Reference From Actor[edit | edit source]

Set Ring Radius[edit | edit source]

Set Rotation[edit | edit source]

Set Rotation From[edit | edit source]

Set Rotation Yaw/Pitch/Roll[edit | edit source]

Set Scale[edit | edit source]

Set Scale Absolute[edit | edit source]

Set Scale From Weapon Range[edit | edit source]

Set Sound Reverb Balance (Direct)[edit | edit source]

Set Sound Reverb Balance (Room)[edit | edit source]

Set Sound Suffix[edit | edit source]

Set Speed[edit | edit source]

Set Speed Maximum[edit | edit source]

Set Status Bar On[edit | edit source]

Set Team Color[edit | edit source]

Set Team Color Blend[edit | edit source]

Set Team Color From[edit | edit source]

Set Text[edit | edit source]

Set Text (Localized)[edit | edit source]

Set Text Color[edit | edit source]

Set Text Size[edit | edit source]

Set Time Scale Global[edit | edit source]

Set Tint Color[edit | edit source]

Tint the model's color. This has limited use as it will try to merge color with the model's original color.

Set Tint Color (Local)[edit | edit source]

Tint the model's color. This has limited use as it will try to merge color with the model's original color. Local in this case means only the model's owning player will be able to see the tint change.

Set Tint Color Blend[edit | edit source]

Set Transfer Override Animation[edit | edit source]

Set Unit Icon[edit | edit source]

Set Visibility[edit | edit source]

Set Visible To[edit | edit source]

Set Visible To Players[edit | edit source]

Set Walk Animation Move Speed[edit | edit source]

Set Wireframe[edit | edit source]

Set Wireframe Shield[edit | edit source]

Show Status Bar[edit | edit source]

Signal[edit | edit source]

Sound Add Digital Effect[edit | edit source]

Sound Link Customize[edit | edit source]

Sound Set Muted[edit | edit source]

Sound Set Offset[edit | edit source]

Sound Set Paused[edit | edit source]

Sound Set Pitch[edit | edit source]

Sound Set Volume[edit | edit source]

Status Decrement[edit | edit source]

Status Increment[edit | edit source]

Status Set[edit | edit source]

Stop[edit | edit source]

Stop Immediately[edit | edit source]

Strobe Start[edit | edit source]

Strobe Stop[edit | edit source]

Supress Walk[edit | edit source]

Take Snapshot[edit | edit source]

Tentacle Return[edit | edit source]

Terrain Physics Reinitialize[edit | edit source]

Terrain Squib Activate Group[edit | edit source]

Terrain Squib Deactivate[edit | edit source]

Texture Dump[edit | edit source]

Texture Dump Database[edit | edit source]

Texture Group Apply[edit | edit source]

Texture Group Apply Global[edit | edit source]

Texture Group Remove[edit | edit source]

Texture Group Remove Global[edit | edit source]

Texture Reset[edit | edit source]

Texture Select By File Alias[edit | edit source]

Texture Select By Id[edit | edit source]

Texture Select By Update Link[edit | edit source]

Texture Select Decal By Player[edit | edit source]

Texture Video Play[edit | edit source]

Texture Video Set Frame[edit | edit source]

Texture Video Set Paused[edit | edit source]

Texture Video Set Time[edit | edit source]

Texture Video Set Time(2)[edit | edit source]

Texture Video Stop[edit | edit source]

Texture Video Stop All[edit | edit source]

Texture Video Time Override[edit | edit source]

Timer Kill[edit | edit source]

Timer Set[edit | edit source]

Transition[edit | edit source]

UI Status Flag Set[edit | edit source]

Walk Animation Move Speed[edit | edit source]

https://www.sc2mapster.com/forums/development/data/20528-actor-fading-an-actor-in-and-out-with-timer-events