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Effect (Actor Event)[edit | edit source]

Effect[edit | edit source]

Description[edit | edit source]

  • Allows an Actor Action to be triggered at different stages of an effect.

Hint[edit | edit source]

  • Good for triggering impact effects.

Example Usage[edit | edit source]

  • The creation of the blood model actor once a weapon impacts its target.

Fields Description[edit | edit source]

Source Name[edit | edit source]

  • Specifies the Effect that the event is referencing to be triggered by.

Sub Name[edit | edit source]

  • Specifies the point during the effect, stated in the Source Name, which the action is triggered.
    • Any: Triggers at any point during the effect (Can cause an action to be executed multiple times for one effect.)
    • Abort Effect: (Unknown) Triggers when the missile cannot retarget and the target unit dies so the missile self destructs?
    • Caster: (Unknown)
    • Create: Triggers at the spawn of the effect.
    • Expire: Triggers after an effects lifetime elapses.
    • Impact: Triggers once the effect hits the target.
    • Initial: Triggers after creation, but before any parts of the effect happen.
    • Launch: Triggers on missile launch
    • Return: Triggers on missile return (for tentacle like missiles)
    • Source: (Unknown)
    • Source Start: (Unknown)
    • Source Stop: (Unknown)
    • Start: Triggers when the effect begins
    • Stop: Triggers when the effect is over
    • Target: (Unknown)
    • Target Start: (Unknown)
    • Target Stop: (Unknown)

Related[edit | edit source]