SC2Mapster Wiki
Advertisement

Site Operation (Rotator)[ | ]

Description[ | ]

Used to rotate actors around a fixed axis at constant angular velocity

Hints[ | ]

  • May need a lot of fine tuning to get just right
  • Can be combined with a SOp Local Offset to create an orbiting motion
  • Could in theory be applied to rotating models to counteract their rotation without completely freezing their animation

Example Usage[ | ]

The core game has no instance where this actor type is used, rotating parts are mostly part of the model or Turrets

Orbiting Motion[ | ]

To make something orbit around a fixed axis, add the SOpRotator to its Hosting - Host Site Operations - Operations field, followed(=lower in the list) by a SOpLocalOffset. Only the component of the offset vector which is perpendicular to the axis of rotation contributes to the orbiting radius, the parallel component produces a constant offset along the axis.

URL[ | ]

No asset yet

Fields Description[ | ]

Actor - Aliases[ | ]

  • Aliases that refer to the actor in Events or in Hosting as a subject

Actor - Copy Source[ | ]

  • What this actor was duplicated from

Actor - Filter[ | ]

  • Determines what players can see the actor depending on their diplomatic status eg. Nuke Target/Indicator
  • Pointless as this actor has no visuals

Actor - Flags[ | ]

  • Add To External Finder: (Unknown)
  • Not Saved: (Unknown) used by all temporary Model actors
  • Scale To Host: overrides any scaling the actor has and sets it to the host Unit actor
  • Suppress Creation Errors: (Unknown)

Actor - Fog Visibility[ | ]

  • Determines how the actor appears under the fog of war
  • Limited by the setting of the UI: Fog Visibility field under the Units data type
  • Pointless as this actor has no visuals

Actor - Hold Position[ | ]

  • If enabled the actor with this SOp is locked in the position relative to the global map grid but turns to face the desired direction
  • Useful for stationary abilities or structures that have parts which need to face a moving target

Actor - Hold Rotation[ | ]

  • If enabled the actor with this SOp is locked with it's rotation facing the direction of creation relative to the global map grid

Actor - Local Axis[ | ]

  • The directional vector that determines the axis of rotation
  • This vector is automatically normalised, it is not the "angular velocity vector" sometimes used in physics
  • To reverse the direction of rotation multiply all 3 components with -1

Actor - Rate[ | ]

  • The angular velocity=rate of rotation in degrees per game second
  • Only accepts positive values, to reverse the direction of rotation invert the Local Axis vector instead
  • Accepts ridiculously high values (at least 100000) but even at 720 the rotation starts looking choppy

Actor - Sharing[ | ]

  • Determines to what degree the same actor is shared by a unit if there are multiple functions refering to it
  • Always: means the actor is always shared
  • None: means the actor is never shared
  • Per Effect Tree: means that effects within an effect tree share the actor but different effect trees can't

Actor - Type[ | ]

  • How this actor interacts with other rotation commands (exact interaction not tested)
  • Accumulate And Set Rotation: should override other commands, the Rotator stores its current angle position internally and forces it upon the host with each update tick
  • Add Rotation Change: should generate an angle shift each tick and add it to the other rotation properties
  • Does not override the rotation of a Unit entity, its actor, or any Model Attachments set to inherit rotation from the Unit actor

Event - Events+[ | ]

  • Series of minitriggers that determine the motions and visual effects of the model
  • Covered in detail in the Events section of the wiki
  • Apparently have no effect on SOps

Event - Macros[ | ]

The Event Macro actors used to supplement the events

Event - Remove - Send[ | ]

  • (Unknown)

Event - Remove - Target[ | ]

  • (Unknown)

Event - Remove - Terms[ | ]

  • (Unknown)

Event - Terms[ | ]

  • (Unknown)

Hosting - Host Supporter - Actor[ | ]

  • Actor Find: (Not Sure) means the actor has to be found using the scope
  • Creation: (Not Sure) is the actor that creates this actor is given priority for hosting if there is a choice of several
  • Implicit: is the default

Hosting - Host Supporter - Effect[ | ]

  • The effect whose scope is used in combination with the Hosting - Host Supporter - Scope field to determine valid subjects

Hosting - Host Supporter - Fail If No Host[ | ]

  • Causes the model to be automatically destroyed if no host

Hosting - Host Supporter - Scope[ | ]

  • Implicit: is the default but gives an error message if using the scope of an effect
  • Scope Caster: Uses the scope of the caster of the effect to choose the caster unit as the subject
  • Scope Effect: (Unknown)
  • Scope Missile: (Unknown)
  • Scope Outer: (Unknown)
  • Scope Source: Uses the scope of the source of the effect to choose the source unit as the subject
  • Scope Target: Uses the scope of the target of the effect to choose the target unit as the subject

Hosting - Host Supporter - Subject[ | ]

  • Actor, alias or reference refered to by the ::Supporter system reference for Events

Properties - Accepted Property Transfers[ | ]

  • When this actor is in the Hosting - Host - Subject field of another actor, this field determines what properties are able to be inherited from this actor
  • As this actor has no visuals this field is pointless
  • Cast Shadows: allows the attached actor to cast shadows
  • Cloak Effect: allows the attached actor to show the cloaking bluish effect
  • Decal: allows the attached actor to show the host unit decal
  • Local Tint Color: (Unknown)
  • Model Scale: makes the actor inherit the scale for the host model
  • Opacity: spreads the opacity set by the Set Opacity event to attached actors
  • Physics State: (Unknown)
  • Scale: transfers the scale of the host actor to the attached actors
  • Team Color: makes the attached actor show the team colour if it can
  • Time Scale: means the animations of the attached actor are the same as the host actors timescale
  • Tint Color: (Unknown)
  • Visibility: allows the attached actor to share the host actor's Actor - Fog Visibility
  • Warp Group: (Unknown)

Properties - Accepted Transfers[ | ]

  • As this actor has no visuals this field is pointless
  • Animation Properties: (Unknown)
  • Animator: (Unknown)
  • Fog Of War Color: (Unknown)
  • Fog Of War Shader: (Unknown)
  • Model: (Unknown)
  • Position: (Unknown)
  • Rotation: (Unknown)
  • Status: (Unknown)
  • Textures: (Unknown)

Properties - Inherit Type[ | ]

  • As this actor has no visuals this field is pointless
  • Determines how often the host properties are inherited
  • Continuous: means the properties are continuously inherited from the host
  • None: means properties are not inherited from the host
  • Once: means properties are only inherited on actor creation

Properties - Inherited Properties[ | ]

  • This field determines what properties are able to be inherited from the actor in the Hosting - Host - Subject or Hosting - Host For Properties - Subject field
  • Cast Shadows: allows the attached actor to cast shadows
  • Cloak Effect: allows the attached actor to show the cloaking bluish effect
  • Decal: allows the attached actor to show the host unit decal
  • Local Tint Color: (Unknown)
  • Model Scale: makes the actor inherit the scale for the host model
  • Opacity: spreads the opacity set by the Set Opacity event to attached actors
  • Physics State: (Unknown)
  • Scale: transfers the scale of the host actor to the attached actors
  • Team Color: makes the attached actor show the team colour if it can
  • Time Scale: means the animations of the attached actor are the same as the host actors timescale
  • Tint Color: (Unknown)
  • Visibility: allows the attached actor to share the host actor's Actor - Fog Visibility
  • Warp Group: (Unknown)
  • As this actor has no visuals this field is pointless

Related[ | ]

Advertisement