Site Operation (Rotator)[ | ]
Description[ | ]
Used to rotate actors around a fixed axis at constant angular velocity
Hints[ | ]
- May need a lot of fine tuning to get just right
- Can be combined with a SOp Local Offset to create an orbiting motion
- Could in theory be applied to rotating models to counteract their rotation without completely freezing their animation
Example Usage[ | ]
The core game has no instance where this actor type is used, rotating parts are mostly part of the model or Turrets
Orbiting Motion[ | ]
To make something orbit around a fixed axis, add the SOpRotator to its Hosting - Host Site Operations - Operations field, followed(=lower in the list) by a SOpLocalOffset. Only the component of the offset vector which is perpendicular to the axis of rotation contributes to the orbiting radius, the parallel component produces a constant offset along the axis.
URL[ | ]
No asset yet
Fields Description[ | ]
Actor - Aliases[ | ]
- Aliases that refer to the actor in Events or in Hosting as a subject
Actor - Copy Source[ | ]
- What this actor was duplicated from
Actor - Filter[ | ]
- Determines what players can see the actor depending on their diplomatic status eg. Nuke Target/Indicator
- Pointless as this actor has no visuals
Actor - Flags[ | ]
- Add To External Finder: (Unknown)
- Not Saved: (Unknown) used by all temporary Model actors
- Scale To Host: overrides any scaling the actor has and sets it to the host Unit actor
- Suppress Creation Errors: (Unknown)
Actor - Fog Visibility[ | ]
- Determines how the actor appears under the fog of war
- Limited by the setting of the UI: Fog Visibility field under the Units data type
- Pointless as this actor has no visuals
Actor - Hold Position[ | ]
- If enabled the actor with this SOp is locked in the position relative to the global map grid but turns to face the desired direction
- Useful for stationary abilities or structures that have parts which need to face a moving target
Actor - Hold Rotation[ | ]
- If enabled the actor with this SOp is locked with it's rotation facing the direction of creation relative to the global map grid
Actor - Local Axis[ | ]
- The directional vector that determines the axis of rotation
- This vector is automatically normalised, it is not the "angular velocity vector" sometimes used in physics
- To reverse the direction of rotation multiply all 3 components with -1
Actor - Rate[ | ]
- The angular velocity=rate of rotation in degrees per game second
- Only accepts positive values, to reverse the direction of rotation invert the Local Axis vector instead
- Accepts ridiculously high values (at least 100000) but even at 720 the rotation starts looking choppy
Actor - Sharing[ | ]
- Determines to what degree the same actor is shared by a unit if there are multiple functions refering to it
- Always: means the actor is always shared
- None: means the actor is never shared
- Per Effect Tree: means that effects within an effect tree share the actor but different effect trees can't
Actor - Type[ | ]
- How this actor interacts with other rotation commands (exact interaction not tested)
- Accumulate And Set Rotation: should override other commands, the Rotator stores its current angle position internally and forces it upon the host with each update tick
- Add Rotation Change: should generate an angle shift each tick and add it to the other rotation properties
- Does not override the rotation of a Unit entity, its actor, or any Model Attachments set to inherit rotation from the Unit actor
Event - Events+[ | ]
- Series of minitriggers that determine the motions and visual effects of the model
- Covered in detail in the Events section of the wiki
- Apparently have no effect on SOps
Event - Macros[ | ]
The Event Macro actors used to supplement the events
Event - Remove - Send[ | ]
- (Unknown)
Event - Remove - Target[ | ]
- (Unknown)
Event - Remove - Terms[ | ]
- (Unknown)
Event - Terms[ | ]
- (Unknown)
Hosting - Host Supporter - Actor[ | ]
- Actor Find: (Not Sure) means the actor has to be found using the scope
- Creation: (Not Sure) is the actor that creates this actor is given priority for hosting if there is a choice of several
- Implicit: is the default
Hosting - Host Supporter - Effect[ | ]
- The effect whose scope is used in combination with the Hosting - Host Supporter - Scope field to determine valid subjects
Hosting - Host Supporter - Fail If No Host[ | ]
- Causes the model to be automatically destroyed if no host
Hosting - Host Supporter - Scope[ | ]
- Implicit: is the default but gives an error message if using the scope of an effect
- Scope Caster: Uses the scope of the caster of the effect to choose the caster unit as the subject
- Scope Effect: (Unknown)
- Scope Missile: (Unknown)
- Scope Outer: (Unknown)
- Scope Source: Uses the scope of the source of the effect to choose the source unit as the subject
- Scope Target: Uses the scope of the target of the effect to choose the target unit as the subject
Hosting - Host Supporter - Subject[ | ]
- Actor, alias or reference refered to by the ::Supporter system reference for Events
Properties - Accepted Property Transfers[ | ]
- When this actor is in the Hosting - Host - Subject field of another actor, this field determines what properties are able to be inherited from this actor
- As this actor has no visuals this field is pointless
- Cast Shadows: allows the attached actor to cast shadows
- Cloak Effect: allows the attached actor to show the cloaking bluish effect
- Decal: allows the attached actor to show the host unit decal
- Local Tint Color: (Unknown)
- Model Scale: makes the actor inherit the scale for the host model
- Opacity: spreads the opacity set by the Set Opacity event to attached actors
- Physics State: (Unknown)
- Scale: transfers the scale of the host actor to the attached actors
- Team Color: makes the attached actor show the team colour if it can
- Time Scale: means the animations of the attached actor are the same as the host actors timescale
- Tint Color: (Unknown)
- Visibility: allows the attached actor to share the host actor's Actor - Fog Visibility
- Warp Group: (Unknown)
Properties - Accepted Transfers[ | ]
- As this actor has no visuals this field is pointless
- Animation Properties: (Unknown)
- Animator: (Unknown)
- Fog Of War Color: (Unknown)
- Fog Of War Shader: (Unknown)
- Model: (Unknown)
- Position: (Unknown)
- Rotation: (Unknown)
- Status: (Unknown)
- Textures: (Unknown)
Properties - Inherit Type[ | ]
- As this actor has no visuals this field is pointless
- Determines how often the host properties are inherited
- Continuous: means the properties are continuously inherited from the host
- None: means properties are not inherited from the host
- Once: means properties are only inherited on actor creation
Properties - Inherited Properties[ | ]
- This field determines what properties are able to be inherited from the actor in the Hosting - Host - Subject or Hosting - Host For Properties - Subject field
- Cast Shadows: allows the attached actor to cast shadows
- Cloak Effect: allows the attached actor to show the cloaking bluish effect
- Decal: allows the attached actor to show the host unit decal
- Local Tint Color: (Unknown)
- Model Scale: makes the actor inherit the scale for the host model
- Opacity: spreads the opacity set by the Set Opacity event to attached actors
- Physics State: (Unknown)
- Scale: transfers the scale of the host actor to the attached actors
- Team Color: makes the attached actor show the team colour if it can
- Time Scale: means the animations of the attached actor are the same as the host actors timescale
- Tint Color: (Unknown)
- Visibility: allows the attached actor to share the host actor's Actor - Fog Visibility
- Warp Group: (Unknown)
- As this actor has no visuals this field is pointless