Data/Game UI Data

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Contents

Game UI Data

(Needs Editor Screenshot)

Description

Game UI Data among other things is used for maps and mods to customize some of the display and sound properties with respect to the UI including default camera, selection circles, UI text, minimap colors etc. Usually there is only 1 for any particular map called Default SC2 UI Settings derived from "CGameUI".

Hints

Fields Description

Camera - Alert Pan Maximum Duration 1.0000

Camera - Alert Pan Minimum Duration 0.2500

Camera - Alter Pan Maximum Velocity 68.0000

Camera - Listener Angle Rolloff +

Camera - Listener Distance Rolloff +

Data - Achievement Tags (CSTM|NOAI)

Data - Auto Variant +

Data - Campaign +

Data - Campaign Intro Movie 2

Data - Challenge Category +

Data - Challenge Master Achievement (Challenge (Meta) - Solid Gold)

Data - Default UI Race Terran

Data - Default Variants +

Data - Game Categories +

Data - Look At Types +

Data - Movies +

Data - Object Group Data +

Data - Point Models +

Data - Startup Campaign 0

Data - Startup Movie 0

Data - Tutorials +

Sound - Credits Music Music_EndCreditsA1

Sound - Digital Sound Effects

Sound - Intro Music Music_LibertyIntro (Unnamed)

Sound - Loop Ambience Ambience_Liberty (Unnamed)

Sound - Music (Music_LibertyStartup (Unnamed))

Sound - Sound Data +

Sound - Sound Quality +

Sound - Startup Music 0

Sound - Transmission Sound Depth 1.0000

Sound - Transmission Sound Rectangle (0.000000,0.000000,0.000000,0.000000)

UI - Beacon Minimap Icon Assets\Textures\ui_minimap_icon_destructablerocks.dds

UI - Beacon Minimap Render Priority Beacon

UI - Behavior Border Colors ((255,180,180,180)|(255,0,180,0)|(255,180,0,0))

UI - Behavior Icon Colors ((255,255,255,255)|(255,0,255,0)|(255,255,0,0))

UI - Button - Cancel Placement Cancel

UI - Button - Cancel Target Cancel

UI - Color - Buffed (255,0,255,0)

UI - Color - Debuffed (255,255,0,0)

UI - Color - Requirements Satisfied (255,255,255,255)

UI - Color - Requirements Unsatisfied (255,255,0,0)

UI - Cost Display Color

UI - Cost Display Fade Time 6.0000

UI - Cost Display Height 24

UI - Cost Display Height Offset 0.45

UI - Cost Display Speed 150

UI - Cost Display Time 8.0000

UI - Custom Layout Files

UI - Damage Flash Duration 3000

UI - Damage Notification Cooldown 3000

UI - Damage Notification Delay (Unit) 15000

UI - Default Tooltip Types W,D,A,B,Un,UpP,UpR

UI - Font Style Files

UI - Glow Cycle Length 1200

UI - Glow Peak Multiplier (2.000000,2.000000,2.000000)

UI - Glow Start Multiplier (1.000000,1.000000,1.000000)

UI - Hotkey Info +

UI - Loading Bars +

UI - Loading Screen Help +

UI - Minimap +

UI - Minimum Cooldown Display Duration 2.0000

UI - Minimum Time Display Duration 2.0000

UI - Movement Speed +

UI - Override Colors +

UI - Placement Display Bonus Radius 3

UI - Placement Display Minimum Radius 0

UI - Placement Error Color (255,255,0,0)

UI - Placement Grid Dimensions (56,48)

UI - Planet Panel Default Background Planet View Galaxy

UI - Radar Alpha 128

UI - Random Race Icon

UI - Region Name Size 28

UI - Screen Mode Transition Duration 600

UI - Selection Colors

  • The color of the selection circle around units for allies, enemies, selected and subgroup.

UI - Selection Data +

UI - Unit Kill Rank +

UI - Upgraded Info Color (255,255,255,0)

UI - Vital Colors +

  • These are the values for the color of the unit's vitals on the info panel. The defaults are Blue for Shields, Green with several entries approaching Red for Health, Magenta for Energy.

UI - Waypoint Line Width 0.1500

UI - Waypoint Multiple Unit Fade Alpha 0.2500

UI - Waypoint Multiple Unit Fade Point 0.9000

UI - Waypoint Tile Length 0.8000

UI - Weapon Speed +

UI - Wireframe Colors

UI - World Console Bottom 200

UI - World Console Top 0

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