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Models (data type)
Description Properties associated with the 3D model artwork used by the game which is used primarily by the Actors data type
The model referencing the 3D artwork for the Marine which is used by the Marine and ChangelingMarine (Unnamed) Unit actors. Contains fields with information linking the Stand Victory Variation 00 and 01 animations to the SquibStart/Stop custom model events which the Marine Unit actor references using the Model Event event for the creation of the MarineCheerSquibs.
As Marines and their model are already in the editor no URL is needed
The model referencing the 3D artwork for the Assimilator which is used by the Assimilator Unit actor. The campaign version of the assimilator has fields which make the diffuse and specular textures of the model able to be changed when the Dark Protoss Upgrade is researched by using the Texture Select By Id actor event action to swap the textures with AssimilatorDarkDiffuse (Unnamed) and AssimilatorDarkSpecular (Unnamed) to give it a greener colour scheme.
As the Assimilator, it's model and the alternative textures are already in the campaign dependencies, no URL is needed
The model referencing the 3D artwork for the Char Combs variations which is used by the Char Combs Doodad actor. Instead of referencing a single model file, this model data type references a whole folder containing several (6) variations of the Char Combs
As the Char Combs doodad and their model are already in the editor no URL is needed
Plant Mix Agria
The model referencing the 3D artwork for the Grass layer used by the Generate Foliage button in the terrain editor when the Agria terrain type from Terrain Types is used. How the terrain texture the foliage models are linked to is set under the Doodads - Model field of the Terrain Textures data type
As the Agria Foliage and their models are already in the editor no URL is needed