Data/Score Values

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Score Values

Description

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Score Value Types

Legacy page (placeholder)

All kind of statistic data, you can trace. You can show APM as Graph after each match, if you compine Score Values for APM with Score Result

Category

Value

  • This is most important field. Deffine the Value you want to trace
  • APM
  • UncontestedCombatTime
  • IdleProductionTime
  • IdleWorkerTime
  • UnitKillsPeakCount
  • UnitsTotalCount
  • UnitsKilledCount
  • UnitsLostCount
  • UnitsFriendlyFireCount
  • UnitsSalvagedCount
  • UnitsCanceledCount
  • UnitsPeakCount
  • UnitsInProgressCount
  • UnitsActiveCount
  • UnitsStartCount
  • UnitsTotalValue
  • UnitsKilledValue
  • UnitsLostValue
  • UnitsPeakValue
  • StructuresTotalCount
  • StructuresKilledCount
  • StructuresLostCount
  • StructuresFriendlyFireCount
  • StructuresSalvagedCount
  • StructuresCanceledCount
  • StructuresPeakCount
  • StructuresActiveCount
  • StructuresStartCount
  • StructuresTotalValue
  • StructuresKilledValue
  • StructuresLostValue
  • StructuresPeakValue
  • WorkersTotalCount
  • WorkersLostCount
  • WeaponTechnologyCount
  • ArmorTechnologyCount
  • MiscTechnologyCount
  • WeaponTechnologyValue
  • ArmorTechnologyValue
  • MiscTechnologyValue
  • TechnologyPercent
  • FoodMade
  • FoodUsed
  • MineralsCurrent
  • VespeneCurrent
  • MineralsCollected
  • VespeneCollected
  • MineralsSpent
  • VespeneSpent
  • MineralsReceived
  • VespeneReceived
  • MineralsDonated
  • VespeneDonated
  • MineralsCollectionRate
  • VespeneCollectionRate
  • MineralsFloatAverage
  • VespeneFloatAverage
  • MineralsUsedCurrentArmy
  • VespeneUsedCurrentArmy
  • MineralsKilledArmy
  • VespeneKilledArmy
  • MineralsLostNone
  • VespeneLostNone
  • MineralsLostArmy
  • VespeneLostArmy
  • MineralsLostEconomy
  • VespeneLostEconomy
  • MineralsLostTechnology
  • VespeneLostTechnology
  • MineralsFriendlyFireNone
  • VespeneFriendlyFireNone
  • MineralsFriendlyFireArmy
  • VespeneFriendlyFireArmy
  • MineralsFriendlyFireEconomy
  • VespeneFriendlyFireEconomy
  • MineralsFriendlyFireTechnology
  • VespeneFriendlyFireTechnology
  • LifeDamageDealtTotal
  • ShieldsDamageDealtTotal
  • LifeDamageTakenTotal
  • ShieldsDamageTakenTotal
  • LifeHealedTotal
  • ShieldsHealedTotal
  • LifeSpentTotal
  • ShieldsSpentTotal
  • EnergySpentTotal

Report

  • Final: report total count
  • Average: average value, useful for replays
  • Sample: snapshot value in the last second

Sort

How to sort this values at the Score Screen Ascending Descending

Flags

  • Hidden

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Above field exist also in combine, but you can have more then 1 value. define the return type, add/substract the standard Score Values.

Operation

  • Subtract:
  • Add:

Type

  • Return type

Values +

  • Values you want to use