Data/Textures

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Textures

Description

The texture referencing the 2D artwork of the game used for decals, texture swaps and UI cutscenes

Hints

  • Useful for the customisation of actors and browsing for icons

Example Usage

AssimilatorDarkDiffuse (Unnamed)

The texture that Texture Select By Id used to replace the diffuse of the Assimilator for the dark protoss in the WoL campaign

URL

As the Assimilator, it's model and the alternative textures are already in the campaign dependencies, no URL is needed

BriefingTHanson01_00

An .ogv file cinematic used in the THanson01 mission briefing from the WoL campaign

URL

As BriefingTHanson01_00 cinematic is already in the campaign dependencies, no URL is needed

Fields Description

Add Properties

  • (Unknown)

File

  • The .dds or .ogv format file used by the texture

Flags

  • Unify With Model Textures: (Unknown) On by default

Movie Sound Settings

  • Sound from the Sounds data type with adjustments do the Sound: Speaker Mix field used to adjust the audio of the cinematic
  • (Unknown) what other sounds can do

Movie Sound Settings (5.1)

  • Sound from the Sounds data type with adjustments do the Sound: Speaker Mix field used to adjust the audio of the cinematic when using 5.1 surround sound
  • (Unknown) what other sounds can do

Movie Sound Settings (Stereo)

  • Sound from the Sounds data type with adjustments do the Sound: Speaker Mix field used to adjust the audio of the cinematic when using stereo sound
  • (Unknown) what other sounds can do

=Prefix

  • (Unknown)

Properties Removed

  • (Unknown)

Set Properties

  • (Unknown)

Slot

  • The slot and texture layer of the model this texture is to replace when using actor events (eg. Texture Select By Id) to replace textures
  • Only accepts non-capitalised strings in the slot.layer format eg. main.diffuse
  • Use the same slot and layer as set in the Texture: Texture Declarations - Adaptions - Texture: Slot field of the model whose actor is to do the texture swapping

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