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Unit AI

Description[ | ]

  • This validator type is used to compare if the unit has a certain flag enabled. This flag is mostly verified by Function validators for Tactical AI Data orders.

Fields Description[ | ]

Validator - Failure Result[ | ]

  • This is the message that will be displayed if Nothing is targeted by the validator.

Validator - Find[ | ]

  • Enabled if the flag HAS to be true (can be seen as "must find it as true").

Validator - Flag[ | ]

  • Campaign Currently in a campaign map.
  • Flag To Suicide: (Unknown)
  • Force To Move: (Unknown)
  • Force To Burrow: (Unknown)
  • Script Controlled: (Unknown)
  • Suggest Burrow: (Unknown)
  • Suggest To Unburrow: (Unknown)
  • Wants To Move: (Unknown)

Validator - Ignore While Channeling[ | ]

(Unknown)

Validator - Other Unit - Effect[ | ]

  • (Unknown)

Validator - Other Unit - Value[ | ]

  • (unknown)

Validator - Result - Failure[ | ]

  • The error message that will display when the validator fails to either return true or false.

Validator - Unit - Effect[ | ]

  • This is which effect is going to be compared on the targeted unit. (None) means any effect.

Validator - Unit - Value[ | ]

  • This is the unit that is targeted by the validator.
  • Caster is unit that uses the ability on the targeted unit
  • Outer (Unknown)
  • Source: returns to the last unit that was affected by a behavior or the caster.
  • Target: the target unit.
  • Unit Origin is unit that originally used the ability.
  • None: Ignore the unit value.

Related[ | ]

  • Abilities
  • Behaviors
  • Effects
  • Validate Creation Effect
  • Validate Player
  • Validate Position
  • Validate Unit
  • Validate Unit Type
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