Debug Commands

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StarCraft 2 Debug Cheats

The following commands can be used while testing your map through the Editor and can help you debug your map. Descriptions can be found at the bottom of this page.


SetCurriculumScore

CommandHandlerSetCurriculumScore

[{score}]

EndGame

CommandHandlerEndGame

[{condition}]

SetUnitValueByTag

CommandHandlerSetUnitValueByTag

[{value}]

Cooldown

CommandHandlerCooldown

[{playerId}]

Defeat

CommandHandlerDefeat

[{playerId}]

FastBuild

CommandHandlerFastBuild

[{playerId}]

FastHeal

CommandHandlerFastHeal

[{playerId}]

Food

CommandHandlerFood

[{playerId}]

Free

CommandHandlerFree

[{playerId}]

Gimme

CommandHandlerResourceAll

[{amount}] [{playerId}]

God

CommandHandlerGod

[{playerId}]

Minerals

CommandHandlerResourceMinerals

[{amount}] [{playerId}]

NoDefeat

CommandHandlerNoDefeat

[{playerId}]

NoVictory

CommandHandlerNoVictory

[{playerId}]

ResourceCustom

CommandHandlerResourceCustom

[{amount}] [{playerId}]

Showmap

CommandHandlerShowmap

None

TechTree

CommandHandlerTechTree

[{playerId}]

Terrazine

CommandHandlerResourceTerrazine

[{amount}] [{playerId}]

TimeOfDay

CommandHandlerTimeOfDay

[hh:mm:ss]

Upgrade

CommandHandlerUpgrade

[{upgradeId} {count} {playerId}]

Vespene

CommandHandlerResourceVespene

[{amount}] [{playerId}]

Victory

CommandHandlerVictory

[{playerId}]

Ally

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AllianceDefeat

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AllianceControl

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AllianceFriend

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AllianceGiveHelp

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AlliancePassive

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AlliancePower

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AlliancePushable

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AllianceSeekHelp

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AllianceSpend

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AllianceTrade

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

AllianceVision

CommandHandlerAlliance

[{sourcePlayerId} {targetPlayerId} {state}]

BehaviorAdd

CommandHandlerBehavior

{behaviorId} [{duration}] [{count}]

BehaviorDuration

CommandHandlerBehavior

{behaviorId} [{duration}] [{count}]

BehaviorRemove

CommandHandlerBehavior

{behaviorId} [{duration}] [{count}]

Charges

CommandHandlerToggle

[{playerId}]

Creep

CommandHandlerCreep

[{radius} {permanent}]

DamageDealt

CommandHandlerDamage

[{factor} {playerId}]

DamageTaken

CommandHandlerDamage

[{factor} {playerId}]

DeathAll

CommandHandlerDeathAll

[{deathType}]

DeathAllType

CommandHandlerDeathAllType

[{unittypename}]

DeathExcept

CommandHandlerDeathExcept

[{deathType}]

DeathSide

CommandHandlerDeathSide

[{deathType} {playerId}]

DeathUnit

CommandHandlerDeathUnit

[{deathType}]

DestroyPersistent

CommandHandlerDestroyPersistent

{radius} [{count} {effectId}]

Effect

CommandHandlerEffect

{effectId} [{casterTag}]

Fidget

CommandHandlerFidget

[{type}]

GlobalTimeScale

CommandHandlerGlobalTimeScale

[{scale}]

KillUnitByTag

CommandHandlerKillUnitByTag

[{deathType}]

KineticApply

CommandHandlerKinetic

None

KineticRemove

CommandHandlerKinetic

None

Loot

CommandHandlerLoot

{id} {playerId}

MakeUnit

CommandHandlerMakeUnit

[{unitId} {count} {playerId} {select}]

Move

CommandHandlerMove

[{unitTag}]

Owner

CommandHandlerOwner

[{playerId}]

SetAll

CommandHandlerSetUnitValue

[{value}]

SetEnergy

CommandHandlerSetUnitValue

[{value}]

SetLife

CommandHandlerSetUnitValue

[{value}]

SetShields

CommandHandlerSetUnitValue

[{value}]

SetResource

CommandHandlerSetResource

[{amount}]

Speed

CommandHandlerSpeed

[{scale}]

Tie

CommandHandlerResult

[{playerId}]

TimeOfDayRate

CommandHandlerTimeOfDay

[hh:mm:ss]

TrigRun

CommandHandlerTrigger

{trigger}

Uncreep

CommandHandlerCreep

[{radius} {permanent}]

Undecided

CommandHandlerResult

[{playerId}]

XP

CommandHandlerXP

{Amount}

Order

CommandHandlerOrder

{abil} [{index} {unitTag or point}]

TrigDebug

CommandHandlerTriggerWindow

[toggle]

ActorBroadcast

CommandHandlerActorBroadcast

msg

ActorBroadcastTo

CommandHandlerActorBroadcastTo

refName msg

ActorCreateAt

CommandHandlerActorCreate

None

ActorCreateAtCursor

CommandHandlerActorCreate

None

ActorDumpLive

CommandHandlerActorDump

None

ActorDumpClassMem

CommandHandlerActorDumpClassMem

None

ActorDumpAutoCreates

CommandHandlerActorDumpAutoCreates

None

ActorDumpCreates

CommandHandlerActorDumpCreates

[{catalog} {key}]

ActorDumpEvents

CommandHandlerActorDumpEvents

None

ActorDumpLeakRisks

CommandHandlerActorDumpLeakRisks

ageRequirement

ActorFrom

CommandHandlerActorFrom

actorName

ActorInfoDisplay

CommandHandlerActorInfoDisplay

None

ActorInfoDisplayPortraits

CommandHandlerActorInfoDisplayPortraits

None

ActorKillAll

CommandHandlerActorKillGlobal

None

ActorKillClass

CommandHandlerActorKillGlobal

None

ActorKillLink

CommandHandlerActorKillGlobal

None

ActorOverlayLock

CommandHandlerActorOverlayLock

1 (on) or 0 (off)

ActorSend

CommandHandlerActorSend

msg

ActorSendAutoTargetingSet

CommandHandlerActorSendAutoTargetingSet

1 (on) or 0 (off); no parameter turns on

ActorSendTo

CommandHandlerActorSendTo

refName msg

ActorScopeDumpLive

CommandHandlerActorScopeDump

None

ActorScopeFrom

CommandHandlerActorScopeFrom

scopeFrom

ActorScopeKill

CommandHandlerActorScopeKill

None

ActorScopeOrphan

CommandHandlerActorScopeOrphan

None

ActorScopeSend

CommandHandlerActorScopeSend

msg

ActorUsersDump

CommandHandlerActorUsersDump

None

ActorUsersFromHoverTarget

CommandHandlerActorUsersFromHoverTarget

None

ActorUsersFromPortraitGame

CommandHandlerActorUsersFromPortraitGame

None

ActorUsersFromSelection

CommandHandlerActorUsersFromSelection

None

ActorWorldParticleFXDestroy

CommandHandlerActorWorldParticleFXDestroy

None


Debug commands - descriptions

  • Ally - Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.
  • AllianceDefeat - Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.
  • AllianceControl - Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.
  • AllianceGiveHelp - Changes the GiveHelp alliance state between the selected players. By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units.
  • AlliancePassive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.
  • AlliancePushable - Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.
  • AllianceSeekHelp - Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.
  • AllianceSpend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things.
  • AllianceTrade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.
  • AllianceVision - Changes the Vision alliance state between the selected players.
  • BehaviorAdd - Adds the requested behavior to the selected units.
  • BehaviorDuration - Sets the duration of the requested behavior.
  • BehaviorRemove - Removes the requested behavior from the selected units.
  • Charges - Toggles spell charge validation.
  • Cooldown - Toggles spell cooldown validation.
  • Creep - Adds creep at the cursor position given the requested radius.
  • DamageDealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 10 for the cheating player.
  • DamageTaken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.
  • DeathAll – Kills all units on the map.
  • DeathExcept - Kills all units on the map except the selected units.
  • DeathSide - Kills all units owned by the selected player.
  • DeathUnit - Kills the selected units. The type of death can be specified as a parameter.
  • Defeat - Ends the game in defeat for the selected player.
  • DestroyPersistent - Destroys all persistent effects within the specified radius of the cursor.
  • Effect - Executes the requested effect from the selected units.
  • FastBuild - Toggles fast building, research, and training times.
  • FastHeal - Toggles fast healing times.
  • Fidget - Forces selected units to perform the specified fidget type.
  • Food - Toggles food usage validation.
  • Free - Toggles resource cost validation and expenditure.
  • God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.
  • Loot - Drops a type of loot for the specified player.
  • MakeUnit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.
  • Minerals - Adds the specified amount of minerals to the selected player.
  • Move - Moves the selected units to the cursor position.
  • NoDefeat - Disables defeat conditions.
  • NoVictory - Disables victory conditions.
  • Order - Orders the selected units to use an ability.
  • Owner - Changes ownership for the selected units to the selected player.
  • ResourceCustom - Adds the specified amount of a custom resource to the selected player.
  • SetAll - Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount.
  • SetLife – Sets the life of the selected units to the specified value.
  • SetEnergy - Sets the energy of the selected units to the specified value.
  • SetLife - Sets the life of the selected units to the specified value.
  • SetShields - Sets the shields of the selected units to the specified value.
  • SetResource - Sets the harvestable resources contained by the selected units to the specified value.
  • ShowMap - Toggles fog of war display and validation.
  • TechTree - Toggles tech tree dependency validation.
  • Terrazine - Adds the specified amount of terrazine to the specified player.
  • Tie - Marks all undecided players with the tie result.
  • TimeOfDay - Sets the time of day to the specified time.
  • TimeOfDayRate – Sets the rate that the time of day changes to the specified value.
  • TrigDebug - Opens the trigger debug window.
  • TrigRun - Runs the specified trigger.
  • Uncreep - Removes creep at the cursor position given the requested radius.
  • Undecided - Marks the selected player's result as undecided.
  • Upgrade - Applies the selected upgrade to the selected player.
  • Vespene - Adds the specified amount of vespene gas to the specified player.
  • Victory - Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.
  • XP - Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.
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