Please take a moment to fill out this survey on your gaming habits!

Fields Structure/CLoot

From SC2Mapster Wiki
Jump to: navigation, search

CLoot (Class)[edit | edit source]

  • Type : Loots
  • Read Access: Yes
  • Write Access: Yes

Information[edit | edit source]

Needs further explanation...

Architecture[edit | edit source]

CLoot[edit | edit source]

CLoot - ValidatorArray[] (CValidatorLink)

CLootEffect[edit | edit source]

CLootEffect - ValidatorArray[] (CValidatorLink) - Effect (CEffectLink)

CLootItem[edit | edit source]

CLootItem - ValidatorArray[] (CValidatorLink) - SpawnLocation (EEffectLocation) - SpawnOwner (EEffectPlayer) - SpawnRange (CFixed) - ClassArray[] (CItemClassLink) - MaxLevel (uint32) - MinLevel (uint32)

CLootSet[edit | edit source]

CLootSet - ValidatorArray[] (CValidatorLink) - MinCount (uint32) - MaxCount (uint32) + ChildArray[] (SLootChoice)

  - Chance (uint8)
  - Child (CLootLink)

CLootSpawn[edit | edit source]

CLootSpawn - ValidatorArray[] (CValidatorLink) - SpawnLocation (EEffectLocation) - SpawnOwner (EEffectPlayer) - SpawnRange (CFixed)

CLootUnit[edit | edit source]

CLootUnit - ValidatorArray[] (CValidatorLink) - SpawnLocation (EEffectLocation) - SpawnOwner (EEffectPlayer) - SpawnRange (CFixed) - Unit (CUnitLink)

Types used[edit | edit source]