Fields Structure/SDeathResponse

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SDeathResponse (Structure)[edit | edit source]

  • Type : Death Response
  • Read Access: Yes
  • Write Access: Yes

Information[edit | edit source]

Represents the information needed to handle a death event. Used for behavior subclasses.

SDeathResponse[edit | edit source]

SDeathResponse
- Chance (CFixed)
+ Cost (SCost)
   - Resource[] (int32)
   - Display[] (CFlags)
   - Vital[] (CFixed)
   - VitalFraction[] (CFixed)
   + Charge (SCharge)
      - CountMax (CFixed)
      - CountStart (CFixed)
      - CountUse (CFixed)
      - HideCount (flag)
      - Link (TChargeLink)
      - Location (EChargeLocation)
      - TimeStart (CGameTime)
      - TimeUse (CGameTime)
   + Cooldown (SCooldown)
      - Link (TCooldownLink)
      - Location (ECooldownLocation)
      - TimeStart (CGameTime)
      - TimeUse (CGameTime)
- Effect (CEffectLink)
- Relationship[] (CFlagArray<e_playerRelationshipCount>)
- Type[] (CFlagArray<e_deathTypeCount>)

Types used[edit | edit source]