Game Variants

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Game Variants[edit | edit source]

General[edit | edit source]

Genre[edit | edit source]

  • The gameplay-type of the map you are making. This will affect under which genre your map is shown
  • Function of this field has since been shifted to the Category field of the Game Type tab and it is no longer able to be modified instead always being set to Starcraft

Variants[edit | edit source]

  • The different forms of gameplay which can be selected in the game setup for playing your map.

Use Default Variants[edit | edit source]

  • Flag that if enabled ignores any custom variants and uses a set of default gameplay variants.

Game Type[edit | edit source]

Game Variants 1.PNG

Category (options)[edit | edit source]

Your selected Genre for battlenet classification

Name (field)[edit | edit source]

Displays the name of your selected Genre. This field cannot be modified.

Description (field)[edit | edit source]

Displays the description of your selected Genre. This field cannot be modified.

Mode[edit | edit source]

  • Sub-classification used by battlenet typically to describe difficulty or team allocation
  • Options available vary depending on the Category selected
  • Custom: Normal custom variant
  • Other: Undefined custom variant

Name (field)[edit | edit source]

  • The name of the Variant you are making. This is the name that shows up in your map's Arcade information page.
  • Note: Modes other than Custom are defaulted

Description (field)[edit | edit source]

  • Description of the variant your are currently making. This is displayed on Battle.net as a tooltip for your map's Arcade variants.
  • Note: Modes other than Custom are defaulted

Max Team Size[edit | edit source]

  • The maximum number of players allowed on a single team during game setup.

Game Attributes[edit | edit source]

Game Variants 2.PNG

Attribute[edit | edit source]

  • The attribute being modified

Value[edit | edit source]

  • The available options for the attribute

Access[edit | edit source]

  • Locked: Visible and unable to be altered
  • Unlocked: Visible and able to be altered
  • Hidden: Unable to be altered and not shown to players

Game Duration[edit | edit source]

  • How long the game lasts before automatically ending
  • Options are: Infinite, 5, 15, 25, 30, 45, 60, 90, 120 minutes

Game Privacy[edit | edit source]

  • Normal: Unit build orders are shown and the game counts towards the win/loss ratio
  • No Build Order: The order of unit construction is kept confidential
  • No Match History: Game does not count towards victory/loss ratio

Game Speed[edit | edit source]

  • This will set the default gameplay speed.
  • Options are: Slower, Slow, Normal, Fast, Faster.

Lobby Delay[edit | edit source]

  • Sets the start time for a match to allow players to drop/bail before game start
  • For example, if set to 10 the lobby will countdown for 10 seconds before starting
  • Options are: 3, 5, 7, 10, 15, 20, 25, 30 seconds

Locked Alliances[edit | edit source]

  • Sets whether players can modify their alliances after the game has started.

Player Attributes[edit | edit source]

Game Variants 3.PNG

Teams (options)[edit | edit source]

  • Sets the overall team settings.
  • Available options depend on the number of players activated in the Player Properties settings.

Locked Teams[edit | edit source]

Sets whether the game host is able to change the overall team setup. If disabled, the map’s default settings can be overridden by the game host.

Hidden Attributes[edit | edit source]

Hides specific player settings from the game lobby. Attributes which can be hidden are AI Build, Color, Difficulty, Handicap, and Race.

Player[edit | edit source]

  • Allows you to modify settings for specific players.

Team[edit | edit source]

  • Sets the player’s default team.

Locked On Team[edit | edit source]

  • Prevents the player from switching teams once they have entered the game lobby.

AI Build[edit | edit source]

  • What AI Build an AI-controlled Computer player will use by default
  • Able to be changed by triggers
  • Has flags to remove specific builds as selectable options

Color[edit | edit source]

  • This option will set the default color for each player.
  • Has flags to remove specific colours as selectable options

Commander[edit | edit source]

  • Default commander from the Commanders data type used by the player
  • Requires triggers to have any utility

Commander Level[edit | edit source]

  • Default level of player commanders

Commander Mastery Level[edit | edit source]

  • Default mastery level of player commanders
  • Has values of 0-100

Commander Mastery Talent[edit | edit source]

  • (Unknown)
  • 11 fields with an index value of 0-30

Commander Mastery Tier[edit | edit source]

  • (Unknown)
  • 2 fields with an index value 0-10

Controller[edit | edit source]

  • Closed: This player slot is unavailable for use.
  • Open: This player slot is available for use.
  • Computer: This player is controlled by a computer AI.
  • Has a flag to remove Computer as selectable option

Difficulty[edit | edit source]

  • Sets the difficult level for the selected player. This setting can be detected through triggers or used to affect the skill of an AI-controlled Computer player.
  • Options are: Very Easy, Easy, Medium, Hard, Harder, Very Hard, Elite, Cheater (Vision), Cheater (Resources) and Cheater(Insane)
  • Has flags to remove specific difficulties as selectable options

Handicap[edit | edit source]

  • Sets the player’s default handicap which reduces the life and shields of all of the player’s units.
  • Options are: 50%, 60%, 70%, 80%, 90%, 100%
  • Has flags to remove specific handicaps as selectable options

Player Logo Index[edit | edit source]

  • Race decal index used by the player
  • Has values of 0-255

Race[edit | edit source]

  • Sets the player’s default race
  • Due to UI bugs with Battlenet it is possible to select additional Races here while the game setup only allows the default 3 options
  • Has flags to remove specific races as selectable options

Ready[edit | edit source]

  • Not Ready: Player needs to click that they are ready in the game setup
  • Ready: Player is automatically ready in the game setup

Tandem Leader Slot[edit | edit source]

  • (Unknown) Archon mode related?

Game Attribute[edit | edit source]

  • Any Game Attributes set to Player under the Type field of the General tab appear at the end of the list with the Values of the attributes being able to be set for each player
  • (Unknown) How this interacts with the values of the Defaults tab of the Game Attributes