Lighting Editor[ | ]
The Lighting Editor has the mighty possibility to change the entire atmosphere of the game.
With it, you can change the global lighting of the map. See below for a list of settings that can be changed.
//Name (Min Value : Max Value)//
Global[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/752/lightglobal.png
- Ambient Color
- Red (0 : 255)
- Green (0 : 255)
- Blue (0 : 255)
- Specular Multiplier (0.0 : 32.0)
- Emissive Multiplier (0.0 : 32.0)
- Transition (ms) (0 : 100000)
- Light Time Of Day
- Hours (0 : 23)
- Minutes (0 : 59)
- Seconds (0 : 59)
- Current Test Time
- Hours (0 : 23)
- Minutes (0 : 59)
- Seconds (0 : 59)
Tone Mapping[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/759/lighttonemapping.png
- Exposure (0.0 : 16.0)
- Bloom Threshold (0.0 : 32.0)
- Ambient Multiplier (0.0 : 100.0)
- Diffuse Multiplier (0.0 : 100.0)
- White Point (0.001 : 16.0) (Only available when the curve method is Reinhard)
- Curve Method (Reinhard, Exponential, Logarithmic, Linear)
Colorization[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/754/lightcolorization.png
- Input Low (0.0 : 1.0)
- Input High (0.0 : 1.0)
- Input Gamma (0.01 : 9.99)
- Output Low (0.0 : 1.0)
- Output High (0.0 : 1.0)
- Brightness (0.0 : 1.0)
- Contrast (0.0 : 10.0)
- Hue (-0.5 : 0.5)
- Saturation (-1.0 : 1.0)
- Lightness (-1.0 : 1.0)
- Colorize (0.0 : 1.0) (Must be enabled)
- Correct Gamma (Disabled : Enabled)
Variations[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/760/lightvariations.png
Here you can create and add light filters to your map.
SSAO[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/757/lightssao.png
- Occlusion Radius (0.0 : 1.0)
- No Occlusion Threshold (0.0 : 10.0)
- Full Occlusion Threshold (0.0 : 10.0)
- Occlusion Power (0.0 : 64.0)
- Use Separate Detail (Disabled : Enabled)
- Detail Occlusion Radius (0.0 : 1.0) (Use Separate Detail must be enabled)
- Detail No Occlusion Threshold (0.0 : 1.0) (Use Separate Detail must be enabled)
- Detail Full Occlusion Threshold (0.0 : 1.0) (Use Separate Detail must be enabled)
- Detail Occlusion Power (0.0 : 64.0) (Use Separate Detail must be enabled)
Terrain[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/758/lighttarrain.png
- Terrain Specular Exponent (1.0 : 100.0)
- Terrain Diffuse Multiplier (0.0 : 8.0)
- Terrain Specular Multiplier (0.0 : 32.0)
- Creep Specular Exponent (1.0 : 100.0)
- Creep HDR Diffuse Multiplier (0.0 : 32.0)
- Creep HDR Specular Multiplier (0.0 : 32.0)
- Creep HDR Emissive Multiplier (0.0 : 32.0)
Key[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/756/lightkey.png
- Diffuse Color
- Red (0 : 255)
- Green (0 : 255)
- Blue (0 : 255)
- Diffuse Multiplier (0.0 : 1000.0)
- Specular Color
- Red (0 : 255)
- Green (0 : 255)
- Blue (0 : 255)
- Specular Multiplier (0.0 : 1000.0)
- Angle Of Light Visualization
- H (0.0 : 359.0)
- V (0.0 : 359.0)
Fill[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/755/lightfill.png
- Diffuse Color
- Red (0 : 255)
- Green (0 : 255)
- Blue (0 : 255)
- Diffuse Multiplier (0.0 : 1000.0)
- Angle Of Light Visualization
- H (0.0 : 359.0)
- V (0.0 : 359.0)
Back[ | ]
Template:Http://static.sc2mapster.com/content/attachments/11/753/lightback.png
- Diffuse Color
- Red (0 : 255)
- Green (0 : 255)
- Blue (0 : 255)
- Diffuse Multiplier (0.0 : 1000.0)
- Angle Of Light Visualization
- H (0.0 : 359.0)
- V (0.0 : 359.0)
Lighting Examples[ | ]
Play around with the various settings until you find a visual you like.
- Example1: Sincity style game
Template:Http://static.sc2mapster.com/content/attachments/11/725/Bounds.png
- Example2: Pink Dream
Template:Http://static.sc2mapster.com/content/attachments/11/727/Bounds.png