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Triggers/Category Conversation
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==Conversation Tools== ===[[triggers/to-conversation-state-index|Convert Integer To Conversation State Index]]=== *'''Function'''. Returns the conversation state index for the given conversation state and integer index. ===[[triggers/remove-conversation|Remove Conversation]]=== *'''Action'''. Removes a conversation. ===[[triggers/remove-all-conversations|Remove All Conversations]]=== *'''Action'''. Removes all conversations. ===[[triggers/remove-conversation-reply|Remove Conversation Reply]]=== *'''Action'''. Removes a reply from a conversation. ===[[triggers/remove-all-conversation-replies|Remove All Conversation Replies]]=== *'''Action'''. Removes all replies from a conversation. ===[[triggers/conversation-reply-index|Conversation Reply Index]]=== *'''Function'''. Returns the index of the specified conversation reply. ===[[triggers/conversation-reply-state|Conversation Reply State]]=== *'''Function'''. Returns the reply state for the specified conversation reply. ===[[triggers/conversation-reply-text|Conversation Reply Text]]=== *'''Function'''. Returns the text of the specified conversation reply. ===[[triggers/reply-as-read-unread|Mark Conversation Reply As Read/Unread]]=== *'''Action'''. Marks a conversation reply as either read or unread. ===[[triggers/set-conversation-reply-text|Set Conversation Reply Text]]=== *'''Action'''. Sets the text for a conversation reply. ==Conversations== ===[[triggers/create-conversation|Create Conversation]]=== *'''Action'''. Creates a conversation. Conversations can be used to create interactive character dialogue that allows a player to select from a list of replies. Conversations can be created purely through triggers, or created in data, and run via triggers. ===[[triggers/last-created-conversation|Last Created Conversation]]=== *'''Function'''. Returns the last created conversation. ===[[triggers/create-conversation-reply|Create Conversation Reply]]=== *'''Action'''. Creates a conversation reply. ===[[triggers/last-created-conversation-reply|Last Created Conversation Reply]]=== *'''Function'''. Returns the last created conversation reply. ===[[triggers/show-hide-conversation|Show/Hide Conversation]]=== *'''Action'''. Shows or hides a conversation for a player group. ===[[triggers/conversation-is-visible|Conversation Is Visible]]=== *'''Function'''. Returns true if the conversation is visible for the specified player. ===[[triggers/selected-conversation|Selected Conversation]]=== *'''Function'''. Returns the selected conversation. ===[[triggers/selected-conversation-reply|Selected Conversation Reply]]=== *'''Function'''. Returns the selected conversation reply. ==Data Conversation Tools== ===[[triggers/active-data-conversation-camera|Active Data Conversation Camera]]=== *'''Function'''. Returns the state index for the last camera to be applied in the running data conversation ===[[triggers/active-data-conversation-sound|Active Data Conversation Sound]]=== *'''Function'''. Returns the sound associated with the active line in the running data conversation ===[[triggers/data-conversation-can-be-run|Data Conversation Can Be Run]]=== *'''Function'''. Returns true if the conversation has any active lines or choices to be run using the current state. ===[[triggers/data-conversation-choice-count|Data Conversation Choice Count]]=== *'''Function'''. Returns the total number of choices defined in a conversation. ===[[triggers/data-conversation-choice-picked|Data Conversation Choice Picked]]=== *'''Function'''. Returns the picked state of a conversation choice. ===[[triggers/conversation-choice-picked-count|Data Conversation Choice Picked Count]]=== *'''Function'''. Returns the number of times a conversation choice has been picked. ===[[triggers/data-conversation-choice-state|Data Conversation Choice State]]=== *'''Function'''. Returns the reply state of a conversation choice. ===[[triggers/data-conversation-choice-name|Data Conversation Choice Name]]=== *'''Function'''. Returns the name of a conversation choice at the specified index. ===[[triggers/choice-as-picked-unpicked|Mark Data Conversation Choice As Picked/Unpicked]]=== *'''Action'''. Marks a conversation choice as either picked or unpicked. ===[[triggers/conversation-choice-picked-count|Set Data Conversation Choice Picked Count]]=== *'''Action'''. Sets the picked count for a conversation choice. ===[[triggers/choice-as-read-unread|Mark Data Conversation Choice As Read/Unread]]=== *'''Action'''. Marks a conversation choice as either read or unread. ===[[triggers/data-conversation-line-count|Data Conversation Line Count]]=== *'''Function'''. Returns the total number of lines defined in a conversation. ===[[triggers/conversation-line-picked-count|Data Conversation Line Picked Count]]=== *'''Function'''. Returns the number of times a conversation line has been picked. ===[[triggers/data-conversation-line-name|Data Conversation Line Name]]=== *'''Function'''. Returns the name of a conversation line at the specified index. ===[[triggers/conversation-line-picked-count|Set Data Conversation Line Picked Count]]=== *'''Action'''. Sets the picked count for a conversation line. ===[[triggers/conversation-lines-and-choices|Load Data Conversation Lines And Choices]]=== *'''Action'''. Loads the picked states of all choices and lines for the given conversation from a bank section. ===[[triggers/data-conversation-state-value|Load Data Conversation State Value]]=== *'''Action'''. Loads a specific conversation state value from a bank section. ===[[triggers/data-conversation-state-values|Load Data Conversation State Values]]=== *'''Action'''. Loads all state values of the given conversation state from a bank section. ===[[triggers/preload-data-conversation-lines|Preload Data Conversation Lines]]=== *'''Action'''. Preloads sound files for all lines available to be run within the given conversation. ===[[triggers/conversation-lines-and-choices|Reset Data Conversation Lines And Choices]]=== *'''Action'''. Resets the picked states of all choices and lines for the given conversation back to the default unread state. ===[[triggers/data-conversation-state-values|Reset Data Conversation State Values]]=== *'''Action'''. Resets all state values of the given conversation state back to zero. ===[[triggers/conversation-lines-and-choices|Save Data Conversation Lines And Choices]]=== *'''Action'''. Saves the picked states of all choices and lines within the given conversation to a bank section. ===[[triggers/data-conversation-state-value|Save Data Conversation State Value]]=== *'''Action'''. Saves a specific conversation state value to a bank section. ===[[triggers/data-conversation-state-values|Save Data Conversation State Values]]=== *'''Action'''. Saves all state values within the given conversation state to a bank section. ===[[triggers/state-ability-command|Data Conversation State Ability Command]]=== *'''Function'''. Returns an ability command associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state. ===[[triggers/state-attachment-point|Data Conversation State Attachment Point]]=== *'''Function'''. Returns the attachment point associated with the given conversation state. ===[[triggers/conversation-state-custom-value|Data Conversation State Custom Value]]=== *'''Function'''. Returns a custom value associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state. ===[[triggers/data-conversation-state|Data Conversation State]]=== *'''Action'''. Converts a conversation state index to an integer. ===[[triggers/conversation-state-text-tag-edge|Data Conversation State Text Tag Edge]]=== *'''Function'''. Returns the text tag edge associated with the given conversation state. ===[[triggers/data-conversation-state-image|Data Conversation State Image]]=== *'''Function'''. Returns the image associated with the given conversation state. ===[[triggers/data-conversation-state-count|Data Conversation State Count]]=== *'''Function'''. Returns the number of individual state values within a state definition. ===[[triggers/data-conversation-state-model|Data Conversation State Model]]=== *'''Function'''. Returns a model associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state. ===[[triggers/data-conversation-state-movie|Data Conversation State Movie]]=== *'''Function'''. Returns the movie associated with the given conversation state. ===[[triggers/data-conversation-state-name|Data Conversation State Name]]=== *'''Function'''. Returns the display name of the given conversation state. ===[[triggers/data-conversation-state-text|Data Conversation State Text]]=== *'''Function'''. Returns display text associated with the given conversation state. The text name corresponds with the 'Info Name' field defined in the state. ===[[triggers/data-conversation-state-upgrade|Data Conversation State Upgrade]]=== *'''Function'''. Returns an upgrade associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state. ==Data Conversations== ===[[triggers/set-data-conversation-camera|Set Data Conversation Camera]]=== *'''Action'''. Sets a camera to be used and a trigger to be run when the specified camera state and character state are reached. ===[[triggers/set-data-conversation-portrait|Set Data Conversation Portrait]]=== *'''Action'''. Sets a portrait to be used for a given character during data-driven conversations. ===[[triggers/set-data-conversation-unit|Set Data Conversation Unit]]=== *'''Action'''. Sets a conversation state to a unit. ===[[triggers/run-data-conversation|Run Data Conversation]]=== *'''Action'''. Runs a conversation for the specified player group. ===[[triggers/set-data-conversation-state|Set Data Conversation State]]=== *'''Action'''. Sets a conversation state to an integer. ===[[triggers/stop-data-conversation|Stop Data Conversation]]=== *'''Action'''. Stops the active conversation. ===[[triggers/triggering-conversation-state|Triggering Conversation State]]=== *'''Function'''. Returns the conversation state in response to Data Conversation State Changed events. [[Category:Triggers]]
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