Triggers/Category Data Table

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Contents

Load Value[edit | edit source]

Value From Data Table (AI Filter)[edit | edit source]

  • Function. Returns an AI filter value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Ability Command)[edit | edit source]

  • Function. Returns an ability command value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Actor)[edit | edit source]

  • Function. Returns an actor value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Actor Scope)[edit | edit source]

  • Function. Returns an actor scope value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Bank)[edit | edit source]

  • Function. Returns a bank value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Boolean)[edit | edit source]

  • Function. Returns a boolean value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Byte)[edit | edit source]

  • Function. Returns a byte value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Camera Object)[edit | edit source]

  • Function. Returns a camera object value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Cinematic)[edit | edit source]

  • Function. Returns a cinematic value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Color)[edit | edit source]

  • Function. Returns a color value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Control)[edit | edit source]

  • Function. Returns a control value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Conversation)[edit | edit source]

  • Function. Returns a conversation value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Dialog)[edit | edit source]

  • Function. Returns a dialog value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Doodad)[edit | edit source]

  • Function. Returns a doodad value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Real)[edit | edit source]

  • Function. Returns a real value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Integer)[edit | edit source]

  • Function. Returns an integer value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Marker)[edit | edit source]

  • Function. Returns a marker value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Objective)[edit | edit source]

  • Function. Returns an objective value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Order)[edit | edit source]

  • Function. Returns an order value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Ping)[edit | edit source]

  • Function. Returns ping value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Planet)[edit | edit source]

  • Function. Returns a planet value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Player Group)[edit | edit source]

  • Function. Returns a player group value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Point)[edit | edit source]

  • Function. Returns a point value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Portrait)[edit | edit source]

  • Function. Returns a portrait value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Region)[edit | edit source]

  • Function. Returns a region value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Conversation Reply)[edit | edit source]

  • Function. Returns a conversation reply value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Revealer)[edit | edit source]

  • Function. Returns a revealer value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Sound)[edit | edit source]

  • Function. Returns a sound value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Sound Link)[edit | edit source]

  • Function. Returns a sound link value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (String)[edit | edit source]

  • Function. Returns a string value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Text)[edit | edit source]

  • Function. Returns a text value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Timer)[edit | edit source]

  • Function. Returns a timer value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Transmission)[edit | edit source]

  • Function. Returns a transmission value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Transmission Source)[edit | edit source]

  • Function. Returns a transmission source value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Trigger)[edit | edit source]

  • Function. Returns a trigger value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Unit)[edit | edit source]

  • Function. Returns a unit value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Unit Filter)[edit | edit source]

  • Function. Returns a unit filter value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Unit Group)[edit | edit source]

  • Function. Returns a unit group value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Unit Reference)[edit | edit source]

  • Function. Returns a unit value from a data table, which may be stored as either a unit value or a unit variable. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Wave)[edit | edit source]

  • Function. Returns a wave value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Wave Info)[edit | edit source]

  • Function. Returns a wave info value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Wave Target)[edit | edit source]

  • Function. Returns a wave target value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Dialog Item)[edit | edit source]

  • Function. Returns a dialog item value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Difficulty Level)[edit | edit source]

  • Function. Returns a difficulty level value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Player Color)[edit | edit source]

  • Function. Returns a player color value from a data table. Data tables allow you to store and recall values using a string identifier.

Save Value[edit | edit source]

Save Data Table Value (AI Filter)[edit | edit source]

  • Action. Saves an AI filter value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Ability Command)[edit | edit source]

  • Action. Saves an ability command value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Actor)[edit | edit source]

  • Action. Saves an actor value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Actor Scope)[edit | edit source]

  • Action. Saves an actor scope value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Bank)[edit | edit source]

  • Action. Saves a bank value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Boolean)[edit | edit source]

  • Action. Saves a boolean value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Byte)[edit | edit source]

  • Action. Saves a byte value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Camera Object)[edit | edit source]

  • Action. Saves a camera object value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Cinematic)[edit | edit source]

  • Action. Saves a cinematic value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Color)[edit | edit source]

  • Action. Saves a color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Control)[edit | edit source]

  • Action. Saves a control value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Conversation)[edit | edit source]

  • Action. Saves a conversation value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Dialog)[edit | edit source]

  • Action. Saves a dialog value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Doodad)[edit | edit source]

  • Action. Saves a doodad value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Real)[edit | edit source]

  • Action. Saves a real value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Integer)[edit | edit source]

  • Action. Saves an integer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Marker)[edit | edit source]

  • Action. Saves a marker value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Objective)[edit | edit source]

  • Action. Saves an objective value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Order)[edit | edit source]

  • Action. Saves an order value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Ping)[edit | edit source]

  • Action. Saves a ping value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Planet)[edit | edit source]

  • Action. Saves a planet value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Player Group)[edit | edit source]

  • Action. Saves a player group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Point)[edit | edit source]

  • Action. Saves a point value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Portrait)[edit | edit source]

  • Action. Saves a portrait value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Region)[edit | edit source]

  • Action. Saves a region value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Conversation Reply)[edit | edit source]

  • Action. Saves a conversation reply value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Revealer)[edit | edit source]

  • Action. Saves a revealer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Sound)[edit | edit source]

  • Action. Saves a sound value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Sound Link)[edit | edit source]

  • Action. Saves a sound link value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (String)[edit | edit source]

  • Action. Saves a string value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Text)[edit | edit source]

  • Action. Saves a text value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Timer)[edit | edit source]

  • Action. Saves a timer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Transmission)[edit | edit source]

  • Action. Saves a transmission value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Transmission Source)[edit | edit source]

  • Action. Saves a transmission Source value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Trigger)[edit | edit source]

  • Action. Saves a trigger value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Unit)[edit | edit source]

  • Action. Saves a unit value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Unit Filter)[edit | edit source]

  • Action. Saves a unit filter value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Unit Group)[edit | edit source]

  • Action. Saves a unit group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Unit Reference)[edit | edit source]

  • Action. Saves a unit value into a data table. If a unit variable is used, the current value of the variable will be checked whenever this value is retrieved from the table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Wave)[edit | edit source]

  • Action. Saves a wave value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Wave Info)[edit | edit source]

  • Action. Saves a wave info value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Wave Target)[edit | edit source]

  • Action. Saves a wave target value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Dialog Item)[edit | edit source]

  • Action. Saves a dialog item value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Difficulty Level)[edit | edit source]

  • Action. Saves a difficulty level value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Player Color)[edit | edit source]

  • Action. Saves a player color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Utility[edit | edit source]

Clear Data Table[edit | edit source]

  • Action. Clears a saved data table.

Number Of Data Table Values[edit | edit source]

  • Function. Returns the number of values in a data table.

Data Table Value Exists[edit | edit source]

  • Function. Returns true if a data table value exists.

Name Of Data Table Value[edit | edit source]

  • Function. Returns the name of a data table value.

Remove Data Table Value[edit | edit source]

  • Function. Removes a value within a data table.

Type Of Data Table Value[edit | edit source]

  • Function. Returns the type of a data table value.