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Triggers/Category Data Table

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Contents

Load Value

Value From Data Table (AI Filter)

  • Function. Returns an AI filter value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Ability Command)

  • Function. Returns an ability command value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Actor)

  • Function. Returns an actor value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Actor Scope)

  • Function. Returns an actor scope value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Bank)

  • Function. Returns a bank value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Boolean)

  • Function. Returns a boolean value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Byte)

  • Function. Returns a byte value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Camera Object)

  • Function. Returns a camera object value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Cinematic)

  • Function. Returns a cinematic value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Color)

  • Function. Returns a color value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Control)

  • Function. Returns a control value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Conversation)

  • Function. Returns a conversation value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Dialog)

  • Function. Returns a dialog value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Doodad)

  • Function. Returns a doodad value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Real)

  • Function. Returns a real value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Integer)

  • Function. Returns an integer value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Marker)

  • Function. Returns a marker value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Objective)

  • Function. Returns an objective value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Order)

  • Function. Returns an order value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Ping)

  • Function. Returns ping value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Planet)

  • Function. Returns a planet value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Player Group)

  • Function. Returns a player group value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Point)

  • Function. Returns a point value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Portrait)

  • Function. Returns a portrait value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Region)

  • Function. Returns a region value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Conversation Reply)

  • Function. Returns a conversation reply value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Revealer)

  • Function. Returns a revealer value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Sound)

  • Function. Returns a sound value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Sound Link)

  • Function. Returns a sound link value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (String)

  • Function. Returns a string value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Text)

  • Function. Returns a text value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Timer)

  • Function. Returns a timer value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Transmission)

  • Function. Returns a transmission value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Transmission Source)

  • Function. Returns a transmission source value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Trigger)

  • Function. Returns a trigger value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Unit)

  • Function. Returns a unit value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Unit Filter)

  • Function. Returns a unit filter value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Unit Group)

  • Function. Returns a unit group value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Unit Reference)

  • Function. Returns a unit value from a data table, which may be stored as either a unit value or a unit variable. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Wave)

  • Function. Returns a wave value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Wave Info)

  • Function. Returns a wave info value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Wave Target)

  • Function. Returns a wave target value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Dialog Item)

  • Function. Returns a dialog item value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Difficulty Level)

  • Function. Returns a difficulty level value from a data table. Data tables allow you to store and recall values using a string identifier.

Value From Data Table (Player Color)

  • Function. Returns a player color value from a data table. Data tables allow you to store and recall values using a string identifier.

Save Value

Save Data Table Value (AI Filter)

  • Action. Saves an AI filter value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Ability Command)

  • Action. Saves an ability command value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Actor)

  • Action. Saves an actor value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Actor Scope)

  • Action. Saves an actor scope value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Bank)

  • Action. Saves a bank value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Boolean)

  • Action. Saves a boolean value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Byte)

  • Action. Saves a byte value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Camera Object)

  • Action. Saves a camera object value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Cinematic)

  • Action. Saves a cinematic value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Color)

  • Action. Saves a color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Control)

  • Action. Saves a control value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Conversation)

  • Action. Saves a conversation value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Dialog)

  • Action. Saves a dialog value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Doodad)

  • Action. Saves a doodad value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Real)

  • Action. Saves a real value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Integer)

  • Action. Saves an integer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Marker)

  • Action. Saves a marker value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Objective)

  • Action. Saves an objective value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Order)

  • Action. Saves an order value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Ping)

  • Action. Saves a ping value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Planet)

  • Action. Saves a planet value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Player Group)

  • Action. Saves a player group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Point)

  • Action. Saves a point value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Portrait)

  • Action. Saves a portrait value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Region)

  • Action. Saves a region value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Conversation Reply)

  • Action. Saves a conversation reply value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Revealer)

  • Action. Saves a revealer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Sound)

  • Action. Saves a sound value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Sound Link)

  • Action. Saves a sound link value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (String)

  • Action. Saves a string value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Text)

  • Action. Saves a text value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Timer)

  • Action. Saves a timer value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Transmission)

  • Action. Saves a transmission value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Transmission Source)

  • Action. Saves a transmission Source value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Trigger)

  • Action. Saves a trigger value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Unit)

  • Action. Saves a unit value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Unit Filter)

  • Action. Saves a unit filter value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Unit Group)

  • Action. Saves a unit group value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Unit Reference)

  • Action. Saves a unit value into a data table. If a unit variable is used, the current value of the variable will be checked whenever this value is retrieved from the table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Wave)

  • Action. Saves a wave value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Wave Info)

  • Action. Saves a wave info value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Wave Target)

  • Action. Saves a wave target value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Dialog Item)

  • Action. Saves a dialog item value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Difficulty Level)

  • Action. Saves a difficulty level value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Save Data Table Value (Player Color)

  • Action. Saves a player color value into a data table. Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving.

Utility

Clear Data Table

  • Action. Clears a saved data table.

Number Of Data Table Values

  • Function. Returns the number of values in a data table.

Data Table Value Exists

  • Function. Returns true if a data table value exists.

Name Of Data Table Value

  • Function. Returns the name of a data table value.

Remove Data Table Value

  • Function. Removes a value within a data table.

Type Of Data Table Value

  • Function. Returns the type of a data table value.