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Triggers/Events/Unit Acquires Target

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Unit Acquires Target


Unit - u acquires a target

Galaxy Code

void TriggerAddEventUnitAcquiredTarget (trigger t,unitref u)


This event fires when a unit acquires a target. Use "Acquired Target" to get the target that was acquired. Use "Triggering Player" to get the owner of the unit that acquired a target. Use "Triggering Unit" to get the unit that acquired a target.