Triggers/Events/Unit Specialization Progress

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Unit-Progress And Queues

Unit Specialization Progress


Unit - u specialization progress is stage

Galaxy Code

void TriggerAddEventUnitSpecializeProgress (trigger t,unitref u,int stage)


This event fires when the unit's specialization progress reaches a specified point. Use "Triggering Player" to get the player that started the specialization. Use "Triggering Progress Effect" to get the effect that will run when specialization completes. Use "Triggering Unit" to get the unit doing the specializing.