Triggers/Events/Unit Takes Damage

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Unit-Combat

Unit Takes Damage

GUI

Unit - u takes damageFatalOption damageType damage (from damageEffect effects)

Galaxy Code

void TriggerAddEventUnitDamaged (trigger inTrigger,unitref inUnit,int inDamageType,int inDamageFatal,string inEffect)

Description

This event fires when a unit takes damage. Use "Damage Source Position" to get the position of the damage source. Use "Damaging Player" to get the owner of the unit that is dealing damage. Use "Damaging Unit" to get the unit that is dealing damage. Use "Triggering Damage Amount" to get the amount of damage being dealt. Use "Triggering Player" to get the owner of the unit that is taking damage. Use "Triggering Unit" to get the unit that is taking damage.

Parameters