Triggers/Functions/Difficulty Value (Integer)

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AI Function[edit | edit source]

Difficulty Value (Integer)[edit | edit source]

GUI[edit | edit source]

AI - Difficulty( easy / normal / advanced / expert )

Galaxy Code[edit | edit source]

int libNtve_gf_DifficultyValueInt ( int easy, int normal, int advanced, int expert )

Description[edit | edit source]

Returns the integer parameter that matches the current difficulty setting. This is for campaign use (in which all players have the same difficulty setting), so player 1's setting is used.

Parameters[edit | edit source]

  • int easy
    • Name: Easy
  • int normal
    • Name: Normal
  • int advanced
    • Name: Advanced
  • int expert
    • Name: Expert

Additional Information[edit | edit source]