SC2Mapster Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Help
SC2MAPSTER
News
Maps
Assets
Teams
Authors
Forums
Paste
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
SC2Mapster Wiki
1,003
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Help
SC2MAPSTER
News
Maps
Assets
Teams
Authors
Forums
Paste
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Tutorials/Artificial Intelligence
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Tutorials/Artificial Intelligence
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Artificial Intelligence (AI)== ===Description=== AI management is scattered across the editor as it needs to have handles in all parts of the editor in order to function. *The trigger module contains functions for starting the AI, as well as issuing specific orders. *The data module contains information about how the AI should deal with units and spellcasting. *The AI Module contains information on how attack waves should be composed and when they should be sent. *The Map properties contains information on which players are controlled by AI:s and what difficylty level they should be playing at. All in all, working with AI requires a good overall knowledge about how the SC2 editor works and fits together. As a result, this walkthrough does not go into very deep detail about the different aspects of the editor. ===Hints=== *You don't need to use the AI modules if you only want to spawn units and send them at the players. See the "Attack waves without Attack waves" chapter. *AIs are only useful if you want to build a custom melee AI or if you want to have a "realistic" base-builder/rebuilder behavuiour from the AI. *The easiest way to work with AI is to use the melee AI, launched with Method 2 below. Then you can spawn small groups of units and micro them.
Summary:
Please note that all contributions to the SC2Mapster Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab