SC2Mapster Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Help
SC2MAPSTER
News
Maps
Assets
Teams
Authors
Forums
Paste
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
SC2Mapster Wiki
1,003
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Help
SC2MAPSTER
News
Maps
Assets
Teams
Authors
Forums
Paste
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Tutorials/Artificial Intelligence
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Tutorials/Artificial Intelligence
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Beacon=== Beacons are invisible target points which the AI is using to navigate in the game world. It is a Preset type and is accessible through the Trigger Modules actions. They are not automated, so if you set up a BeaconExpand somewhere, the campaign AI will not react to it. It is more of a way to organize locations which are important. You could make your own list of beacons. On the other hand, there are special alerts corresponding to these beacons, so the Melee AI you are playing with on Battle.net probably uses them to alert fellow players of activity. *BeaconScout *BeaconRally *BeconIdle *BeaconHarass *BeaconExpand *BeaconDetect *BeaconDefend *BeaconCustom4 *BeaconCustom3 *BeaconCustom2 *BeaconCustom1 *BeaconClaim *BeaconAuto *BeaconAttack
Summary:
Please note that all contributions to the SC2Mapster Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab