Tutorials/Introduction To The UI Editor

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Introduction to the UI Editor

This Tutorial is going require a basic understanding of the trigger editor and how to use it.

The Concept of the UI Editor

The In-Game Editor

Starting Out

  • Use SC2 Components

Frames

  • hookup in trigger editor to add items to a list
    • Pulldowns, Listboxes, edit boxes need to be hooked up to use properly
  • Creating inside existing frames
  • references for values

Animations

  • Hiding a panel from a close button click
  • Changing size on mouseover

Stategroups

  • Changing position based on a pulldown

Unit Status Stuff

  • Custom Unit status bars