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Tutorials/Introduction To The UI Editor
Introduction to the UI Editor
This Tutorial is going require a basic understanding of the trigger editor and how to use it.
The Concept of the UI Editor
The In-Game Editor
- Use SC2 Components
- hookup in trigger editor to add items to a list
- Pulldowns, Listboxes, edit boxes need to be hooked up to use properly
- Creating inside existing frames
- references for values
- Hiding a panel from a close button click
- Changing size on mouseover
- Changing position based on a pulldown
Unit Status Stuff
- Custom Unit status bars