Terrain Editor[edit | edit source]
Units Layer[edit | edit source]
Description[edit | edit source]
The Unit layer is a part of the Terrain Editor which makes it possible to add and remove preplaced units.
Hints[edit | edit source]
- Use Edit>Search/Replace to find and remove specific units.
- Units can be added dynamically with Triggers.
- Spacebar on your keyboard toggles between placing and editing units.
- Hold Shift will ignore the units footprint and placement requirements.
Tools & User Interface[edit | edit source]
Filters[edit | edit source]
The filters are here to help you finding what you are looking for.
Search[edit | edit source]
If you know the name of the unit the search is usually the fastest way to find what you are looking for.
List of avaialbale units[edit | edit source]
These units are the ones you have defined in the Data Modules Unit tab.
- If a unit appears as a grey ball, the usual error is that the link between the actor and the model has not been defined properly.
List of placed units[edit | edit source]
- This list contains all units which you have placed on the map.
Additional tools[edit | edit source]
Find/Replace[edit | edit source]
If you want to remove all marines on the map you can do this with the powerful search tool, available in Edit>Find/Replace.
Object Groups[edit | edit source]
To manage portions of units, you can assign them to groups, which is done in the Map>Object Group settings.Object Groups
- You can assign orders and manipulate these groups with Triggers. As an example, you can make them attack a base using the "Issue Order to Unit Group" action.
Unit Properties[edit | edit source]
If you double click a unit or group of units on the map, you will get a property window.
- The name in this window does not reflect the units name in-game. It is for the editor only. To change a units name, you will have to edit it in the Data Module.
- The AI settings are a bit complicated and discussed in the Artificial Intelligence.