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Terrain Editor[ | ]

TerrainLayer UnitsLayerDoodadsLayer PointsLayer RegionsLayer CamerasLayer PathsLayer Ui-editoricon-general terrainUi-editoricon-general triggersDataModuleUi-editoricon-general textUi-editoricon-general importUi-editoricon-general aiUi-editoricon-general uiCutSceneEditorUi-editoricon-general overviewmanagerTestDocument


Units Layer[ | ]

Description[ | ]

The Unit layer is a part of the Terrain Editor which makes it possible to add and remove preplaced units.

Hints[ | ]

  • Use Edit>Search/Replace to find and remove specific units.
  • Units can be added dynamically with Triggers.
  • Spacebar on your keyboard toggles between placing and editing units.
  • Hold Shift will ignore the units footprint and placement requirements.

Tools & User Interface[ | ]

===Filters===[1]

</gallery> The filters are here to help you finding what you are looking for.

Search[ | ]

If you know the name of the unit the search is usually the fastest way to find what you are looking for.

List of available units[ | ]

These units are the ones you have defined in the Data Modules Unit tab.

  • If a unit appears as a grey ball, the usual error is that the link between the actor and the model has not been defined properly.

List of placed units[ | ]

  • This list contains all units which you have placed on the map.

Additional tools[ | ]

Find/Replace[ | ]

If you want to remove all marines on the map you can do this with the powerful search tool, available in Edit>Find/Replace.

Object Groups[ | ]

To manage portions of units, you can assign them to groups, which is done in the Map>Object Group settings.Object Groups

  • You can assign orders and manipulate these groups with Triggers. As an example, you can make them attack a base using the "Issue Order to Unit Group" action.

Unit Properties[ | ]

If you double click a unit or group of units on the map, you will get a property window.

  • The name in this window does not reflect the units name in-game. It is for the editor only. To change a units name, you will have to edit it in the Data Module.
  • The AI settings are a bit complicated and discussed in the Artificial Intelligence.
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