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SC2Mapster Wiki
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Data/Footprints
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Data/Footprints
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===Placement Apply=== *Placement flags applied to the surrounding terrain around units/doodads with this footprint *Every '''Set''' except Set One needs to be defined using the '''Define Sets''' button before painting *Each tile can only have one set so factor in flag overlap in designing the footprint *'''Block Vision:''' Prevents units being able to see across the footprint if on the same '''UI: Height''' as the unit/doodad with this footprint or lower *'''Boost Cliff:''' Cells flagged as Boost Cliff will adjust the cliff level to match the value used by the object placing the footprint. *'''Boost Height:''' (Unknown) *'''Creep:''' If used by a [[Data/Behaviors/Creep Source|Creep Source]] behaviour will generate creep in the designated area *'''Ground - No Spawn:''' Prevents abilities, behaviours and effects from creating units in the designated area *'''Near Resources:''' Used by the '''Invalid''' flags of the '''Placement Check''' layers of Resource Drop Off unit footprints to prevent placement too close to technology resources eg. minerals *'''No Build:''' Prevents building on the designated tiles *'''No Burrowing:''' Prevents (not sure) morphing on the designated tiles *'''No Can See:''' Prevents the area from being revealed by any means. *'''No Creep:''' Instantly removes creep on the designated tiles. *'''No Creep Permanent:''' Instantly removes creep on the designated tiles and prevents creep growth even after death/removal of the unit/doodad *'''Resource Drop Off:''' If larger than the '''Movement: Radius''' of the unit with this footprint, the proximity of this layer of the footprint will be used for technology resource drop off by units using a [[Data/Abilities/Harvest|Harvest]] ability *'''Shrub Vision:''' Blocks ground vision sight of line if the unit is not inside the shrub flagged terrain. Used by Shrub doodads like Vents & Shrub Foliage.
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