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Unit Missile Nullified[ | ]

Description[ | ]

Validates if the Unit is "Nullified" or not.

Explanation:[ | ]

Nullify state can only be produced by a Modify Unit effect. Also, it is irrelavant whether the unit is a missile or not, any unit can be nullified. The reason why the validator carries the word Missile is probably because this modify unit has a greater purpose on missile units, as it seems to do nothing on any other type of unit.

Exemple use[ | ]

This validator is used to by defense drones or such that only aim for "Missile" units (filters) from their weapon. In fact, there is a premade core file named "Missile Is Active", on that behalf. This validator avoids the defense drone from aiming twice at a missile that is already nullified, avoiding the waste of firing.

Field Categories[ | ]

Find[ | ]

Must the Unit be "Nullified".

If yes, then this must be enabled.

Other Unit[ | ]

(Unknown)

Unit[ | ]

Which unit is validated as being Nullified or Not. It will mostly likely be a missile, most of the time.

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