Unit Missile Nullified[ | ]
Description[ | ]
Validates if the Unit is "Nullified" or not.
Explanation:[ | ]
Nullify state can only be produced by a Modify Unit effect. Also, it is irrelavant whether the unit is a missile or not, any unit can be nullified. The reason why the validator carries the word Missile is probably because this modify unit has a greater purpose on missile units, as it seems to do nothing on any other type of unit.
Exemple use[ | ]
This validator is used to by defense drones or such that only aim for "Missile" units (filters) from their weapon. In fact, there is a premade core file named "Missile Is Active", on that behalf. This validator avoids the defense drone from aiming twice at a missile that is already nullified, avoiding the waste of firing.
Field Categories[ | ]
Find[ | ]
Must the Unit be "Nullified".
If yes, then this must be enabled.
Other Unit[ | ]
(Unknown)
Unit[ | ]
Which unit is validated as being Nullified or Not. It will mostly likely be a missile, most of the time.