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Unit Weapon Animating[ | ]

Description[ | ]

This ressembles much to Unit Weapon Firing, except that is scopes the unit's animation that is attached to the weapon's firing. In order to find where the animation starts and stops, one must look at the unit's actor (or any attached actor related to the weapon's firing).

Field Categories[ | ]

Find[ | ]

Should the unit be animating an animation when its weapon is launching?

If yes, then this field should be enabled.

If not, then this field should be disabled.

Other Unit[ | ]

Tells which unit is getting fired at (but still scoped on the firing unit's animation). Leaving this to "None" allows the validator to validate any target fired at.

Unit[ | ]

Which unit is animating (from firing its weapon)

Weapon[ | ]

(Optional) Specify a specific Weapon, to sort which weapon is verified for validations. Leaving this field empty will have any weapon checked.

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