CItem[ | ]
Properties[ | ]
- Type : Items
- Read Access: Yes
- Write Access: Yes
Information[ | ]
Needs further explanation...
Architecture[ | ]
CItem[ | ]
CItem - Face (CButtonLink) - Flags[] (CFlags) - Class (CItemClassLink) - Container (CItemContainerLink) - Level (uint32) - Requirements (const CTechRequirementsGraph*) - CarryBehaviorArray[] (CBehaviorLink) + CarryWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- EquipBehaviorArray[] (CBehaviorLink) + EquipWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
CItemAbil[ | ]
CItemAbil - Face (CButtonLink) - Flags[] (CFlags) - Class (CItemClassLink) - Container (CItemContainerLink) - Level (uint32) - Requirements (const CTechRequirementsGraph*) - CarryBehaviorArray[] (CBehaviorLink) + CarryWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- EquipBehaviorArray[] (CBehaviorLink) + EquipWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- Abil (CAbilLink)
CItemEffect[ | ]
CItemEffect - Face (CButtonLink) - Flags[] (CFlags) - Class (CItemClassLink) - Container (CItemContainerLink) - Level (uint32) - Requirements (const CTechRequirementsGraph*) - CarryBehaviorArray[] (CBehaviorLink) + CarryWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- EquipBehaviorArray[] (CBehaviorLink) + EquipWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- Effect (CEffectLink) + EffectCost (SCost)
- Resource[] (int32) - Display[] (CFlags) - Vital[] (CFixed) - VitalFraction[] (CFixed) + Charge (SCharge) - CountMax (CFixed) - CountStart (CFixed) - CountUse (CFixed) - HideCount (flag) - Link (TChargeLink) - Location (EChargeLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) + Cooldown (SCooldown) - Link (TCooldownLink) - Location (ECooldownLocation) - TimeStart (CGameTime) - TimeUse (CGameTime)
- EffectFlags[] (CFlags) + RefundFraction (SCostFactor)
- Vital[] (CFixed) - VitalFraction[] (CFixed) - Resource[] (CFixed) - Charge (CFixed) - Cooldown (CFixed)
- TargetFilters (CTargetFilters) - Range (CFixed)
CItemEffectInstant[ | ]
CItemEffectInstant - Face (CButtonLink) - Flags[] (CFlags) - Class (CItemClassLink) - Container (CItemContainerLink) - Level (uint32) - Requirements (const CTechRequirementsGraph*) - CarryBehaviorArray[] (CBehaviorLink) + CarryWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- EquipBehaviorArray[] (CBehaviorLink) + EquipWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- Effect (CEffectLink) + EffectCost (SCost)
- Resource[] (int32) - Display[] (CFlags) - Vital[] (CFixed) - VitalFraction[] (CFixed) + Charge (SCharge) - CountMax (CFixed) - CountStart (CFixed) - CountUse (CFixed) - HideCount (flag) - Link (TChargeLink) - Location (EChargeLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) + Cooldown (SCooldown) - Link (TCooldownLink) - Location (ECooldownLocation) - TimeStart (CGameTime) - TimeUse (CGameTime)
- EffectFlags[] (CFlags) + RefundFraction (SCostFactor)
- Vital[] (CFixed) - VitalFraction[] (CFixed) - Resource[] (CFixed) - Charge (CFixed) - Cooldown (CFixed)
- TargetFilters (CTargetFilters) - Range (CFixed)
CItemEffectTarget[ | ]
CItemEffectTarget - Face (CButtonLink) - Flags[] (CFlags) - Class (CItemClassLink) - Container (CItemContainerLink) - Level (uint32) - Requirements (const CTechRequirementsGraph*) - CarryBehaviorArray[] (CBehaviorLink) + CarryWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- EquipBehaviorArray[] (CBehaviorLink) + EquipWeaponArray[] (SUnitWeaponData)
- Link (CWeaponLink) - Turret (CTurretLink)
- Effect (CEffectLink) + EffectCost (SCost)
- Resource[] (int32) - Display[] (CFlags) - Vital[] (CFixed) - VitalFraction[] (CFixed) + Charge (SCharge) - CountMax (CFixed) - CountStart (CFixed) - CountUse (CFixed) - HideCount (flag) - Link (TChargeLink) - Location (EChargeLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) + Cooldown (SCooldown) - Link (TCooldownLink) - Location (ECooldownLocation) - TimeStart (CGameTime) - TimeUse (CGameTime)
- EffectFlags[] (CFlags) + RefundFraction (SCostFactor)
- Vital[] (CFixed) - VitalFraction[] (CFixed) - Resource[] (CFixed) - Charge (CFixed) - Cooldown (CFixed)
- TargetFilters (CTargetFilters) - Range (CFixed)
Types used[ | ]
- Fields Structure/CButtonLink
- Fields Structure/CFlags
- Fields Structure/CItemClassLink
- Fields Structure/CItemContainerLink
- Fields Structure/uint32
- Fields Structure/CTechRequirementsGraph
- Fields Structure/CBehaviorLink
- Fields Structure/SUnitWeaponData
- Fields Structure/CAbilLink
- Fields Structure/CEffectLink
- Fields Structure/SCost
- Fields Structure/SCostFactor
- Fields Structure/CTargetFilters
- Fields Structure/CFixed