CUnit (Class)[ | ]
Properties[ | ]
- Type : Units
- Read Access: Yes
- Write Access: Yes
Information[ | ]
Needs further explanation...
Architecture[ | ]
CUnit[ | ]
CUnit - Name (CStringLink) - Description (CStringLink) - InfoTooltipPriority (uint32) - DeathTime (CGameTime) - DeathRevealFilters (CTargetFilters) - DeathRevealRadius (CFixed) - DeathRevealDuration (CGameTime) - DeathRevealType (EDeathReveal) - ReviveDelay (CGameTime) - ReviveType (CUnitLink) - Facing (CFacing) - Race (CRaceLink) - Mob (EUnitMob) - FlagArray[] (CFlagArray<e_unitFlagCount>) - ResourceState (EResourceState) - ResourceType (EResourceType) - ResourceDropOff[] (CFlagArray<e_resourceTypeCount>) - FogVisibility (EFogVisibility) - EditorFlags[] (CFlagArray<e_editorFlagCount>) - PlaneArray[] (CFlagArray<e_planeCount>) - PushPriority (CFixed) - Collide[] (CFlags) - DefaultAcquireLevel (EAcquireLevel) - Response (EUnitResponse) - Attributes[] (CFlagArray<e_unitAttributeCount>) - LifeStart (CFixed) - LifeMax (CFixed) - LifeArmor (CFixed) - LifeArmorDisplayFlags[] (CFlagArray<e_equipmentDisplayFlagCount>) - LifeRegenDelay (CGameTime) - LifeRegenRate (CGameRate) - LifeArmorName (CStringLink) - LifeArmorLevel (uint32) - LifeDamageGain[] (CFixed) - LifeDamageLeech[] (CFixed) - EnergyStart (CFixed) - EnergyMax (CFixed) - EnergyRegenDelay (CGameTime) - EnergyRegenRate (CGameRate) - EnergyDamageGain[] (CFixed) - EnergyDamageLeech[] (CFixed) - ShieldsStart (CFixed) - ShieldsMax (CFixed) - ShieldArmor (CFixed) - ShieldArmorDisplayFlags[] (CFlagArray<e_equipmentDisplayFlagCount>) - ShieldRegenDelay (CGameTime) - ShieldRegenRate (CGameRate) - ShieldArmorName (CStringLink) - ShieldArmorLevel (uint32) - ShieldDamageGain[] (CFixed) - ShieldDamageLeech[] (CFixed) - Mover (CMoverLink) - Speed (CGameSpeed) - SpeedDisplayFlags[] (CFlagArray<e_equipmentDisplayFlagCount>) - SpeedBonusCreep (CGameSpeed) - SpeedMultiplierCreep (CFixed) - Acceleration (CGameAcceleration) - Deceleration (CGameAcceleration) - LateralAcceleration (CGameAcceleration) - StationaryTurningRate (CFangleRate) - TurningRate (CFangleRate) - Sight (CFixed) - SightBonus[] (CFixed) - Height (CFixed) - VisionHeight (CFixed) - OccludeHeight (CFixed) - Food (CFixed) - CostCategory (ECostCategory) - CostResource[] (int32) - PawnItemReduction (CFixed) - RepairTime (CGameTime) - ReviveTime (CGameTime) - AttackTargetPriority (TAttackTargetPriority) - AIOverideTargetPriority (TAttackTargetPriority) - DamageDealtXP (uint32) - DamageTakenXP (uint32) - KillXP (uint32) - KillResource[] (int32) - StrafeRadius (CFixed) - AbilArray[] (SUnitAbilData) - BehaviorArray[] (SUnitBehaviorData) - TurretArray[] (CTurretLink) + WeaponArray[] (SUnitWeaponData) - Link (CWeaponLink) - Turret (CTurretLink) + CardLayouts[] (SCardLayout) - CardId (CCardId) + LayoutButtons[] (SCardLayoutButton) - Face (CButtonLink) - Type (ECardButtonType) - AbilCmd (CAbilCommand) - Behavior (CBehaviorLink) - Requirements (const CTechRequirementsGraph*) - SubmenuAbilState (CAbilLink) - SubmenuCardId (CCardId) - SubmenuFullSubCmdValidation (flag8) - SubmenuIsSticky (flag8) - Row (uint8) - Column (uint8) - Radius (TUnitRadius) - DeadRadius (TUnitRadius) - SeparationRadius (CFixed) - InnerRadius (TUnitRadius) - CargoSize (TCargoSize) - Footprint (CFootprintLink) - DeadFootprint (CFootprintLink) - PlacementFootprint (CFootprintLink) + AddedOnArray[] (SAddedOnData) - UnitLink (CUnitLink) - BehaviorLink (CBehaviorLink) - AddOnOffsetX (CFixed) - AddOnOffsetY (CFixed) - BuiltOn[] (CUnitLink) - ScoreMake (int32) - ScoreKill (int32) - ScoreLost (int32) - ScoreResult (CScoreResultLink) - SubgroupPriority (uint32) - MinimapRadius (CFixed) - EditorCategories (TEditorCategories) - BuildCatAI (EBuildCategoryAI) - TacticalAI (CTacticalLink) - TacticalAIRange (TGalaxyFunction) - TacticalAIThink (TGalaxyFunction) - TacticalAIChannel (TGalaxyFunction) - TacticalAIFilters (CTargetFilters) - AIEvalFactor (CFixed) - AIEvalConstant (CFixed) - Item (CItemLink) - Mass (CFixed) + PowerupCost (SCost) - Resource[] (int32) - Display[] (CFlags) - Vital[] (CFixed) - VitalFraction[] (CFixed) + Charge (SCharge) - CountMax (CFixed) - CountStart (CFixed) - CountUse (CFixed) - HideCount (flag) - Link (TChargeLink) - Location (EChargeLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) + Cooldown (SCooldown) - Link (TCooldownLink) - Location (ECooldownLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) - PowerupEffect (CEffectLink) - PowerupFilters (CTargetFilters) - LeaderAlias (CUnitLink) - HotkeyAlias (CUnitLink) - SelectAlias (CUnitLink) - SubgroupAlias (CUnitLink) - TechAliasArray[] (TTechAlias) + EquipmentArray[] (SUnitEquipment) - Effect (CEffectLink) - Icon (CImagePath) - Name (CStringLink) - Tooltip (CStringLink) - Weapon (CWeaponLink) - SyncModelData (CSyncModelDataPath) - AINotifyEffect (CEffectLink) - GlossaryCategory (CStringLink) - GlossaryPriority (int32) - GlossaryStrongArray[] (CUnitLink) - GlossaryWeakArray[] (CUnitLink) - GlossaryAlias (CUnitLink) - HotkeyCategory (CStringLink) - KillDisplay (EKillDisplay) - AIEvaluateAlias (CUnitLink) - TechTreeProducedUnitArray[] (CUnitLink) - TechTreeUnlockedUnitArray[] (CUnitLink) + Fidget (SFidget) - ChanceArray[] (uint8) - DelayMax (CGameTime) - DelayMin (CGameTime) - DistanceMax (CFixed) - DistanceMin (CFixed) - TurnAngle (CFangle) - TurningRate (CFangleRate) - LootArray[] (CLootLink) - TauntDuration[] (CGameTime) - IdleCommand (CAbilCommand) + ReviveInfoBase (SUnitReviveInfo) - Resource[] (int32) - Display[] (CFlags) - Vital[] (CFixed) - VitalFraction[] (CFixed) + Charge (SCharge) - CountMax (CFixed) - CountStart (CFixed) - CountUse (CFixed) - HideCount (flag) - Link (TChargeLink) - Location (EChargeLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) + Cooldown (SCooldown) - Link (TCooldownLink) - Location (ECooldownLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) - Time (CGameTime) + ReviveInfoLevel (SUnitReviveInfo) - Resource[] (int32) - Display[] (CFlags) - Vital[] (CFixed) - VitalFraction[] (CFixed) + Charge (SCharge) - CountMax (CFixed) - CountStart (CFixed) - CountUse (CFixed) - HideCount (flag) - Link (TChargeLink) - Location (EChargeLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) + Cooldown (SCooldown) - Link (TCooldownLink) - Location (ECooldownLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) - Time (CGameTime)
Types used[ | ]
- Fields Structure/CStringLink
- Fields Structure/uint32
- Fields Structure/CGameTime
- Fields Structure/CTargetFilters
- Fields Structure/CFixed
- Fields Structure/EDeathReveal
- Fields Structure/CUnitLink
- Fields Structure/CFacing
- Fields Structure/CRaceLink
- Fields Structure/EUnitMob
- CFlagArray<T>
- Fields Structure/EResourceState
- Fields Structure/EResourceType
- Fields Structure/EFogVisibility
- Fields Structure/CFlags
- Fields Structure/EAcquireLevel
- Fields Structure/EUnitResponse
- Fields Structure/CGameRate
- Fields Structure/CMoverLink
- Fields Structure/CGameSpeed
- Fields Structure/CGameAcceleration
- Fields Structure/CFangleRate
- Fields Structure/ECostCategory
- Fields Structure/int32
- Fields Structure/TAttackTargetPriority
- Fields Structure/SUnitAbilData
- Fields Structure/SUnitBehaviorData
- Fields Structure/CTurretLink
- Fields Structure/SUnitWeaponData
- Fields Structure/SCardLayout
- Fields Structure/TUnitRadius
- Fields Structure/TCargoSize
- Fields Structure/CFootprintLink
- Fields Structure/SAddedOnData
- Fields Structure/CScoreResultLink
- Fields Structure/TEditorCategories
- Fields Structure/EBuildCategoryAI
- Fields Structure/CTacticalLink
- Fields Structure/TGalaxyFunction
- Fields Structure/CItemLink
- Fields Structure/SCost
- Fields Structure/CEffectLink
- Fields Structure/TTechAlias
- Fields Structure/SUnitEquipment
- Fields Structure/CSyncModelDataPath
- Fields Structure/EKillDisplay
- Fields Structure/SFidget
- Fields Structure/CLootLink
- Fields Structure/CAbilCommand
- Fields Structure/SUnitReviveInfo