SCost (Structure)[ | ]
Type : Cost Read Access: Yes Write Access: Unknown
Information[ | ]
This field is used for many subclasses. All resource, vitals costs can be defined here. In addition, this field type manages the system of charges and cooldowns.
SCost[ | ]
SCost - Resource[] (int32) - Display[] (CFlags) - Vital[] (CFixed) - VitalFraction[] (CFixed) + Charge (SCharge)
- CountMax (CFixed) - CountStart (CFixed) - CountUse (CFixed) - HideCount (flag) - Link (TChargeLink) - Location (EChargeLocation) - TimeStart (CGameTime) - TimeUse (CGameTime)
+ Cooldown (SCooldown)
- Link (TCooldownLink) - Location (ECooldownLocation) - TimeStart (CGameTime) - TimeUse (CGameTime)