SDeathResponse (Structure)[ | ]
- Type : Death Response
- Read Access: Yes
- Write Access: Yes
Information[ | ]
Represents the information needed to handle a death event. Used for behavior subclasses.
SDeathResponse[ | ]
SDeathResponse - Chance (CFixed) + Cost (SCost) - Resource[] (int32) - Display[] (CFlags) - Vital[] (CFixed) - VitalFraction[] (CFixed) + Charge (SCharge) - CountMax (CFixed) - CountStart (CFixed) - CountUse (CFixed) - HideCount (flag) - Link (TChargeLink) - Location (EChargeLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) + Cooldown (SCooldown) - Link (TCooldownLink) - Location (ECooldownLocation) - TimeStart (CGameTime) - TimeUse (CGameTime) - Effect (CEffectLink) - Relationship[] (CFlagArray<e_playerRelationshipCount>) - Type[] (CFlagArray<e_deathTypeCount>)