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SC2Mapster Wiki
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Lighting Editor
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Lighting Editor
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== Lighting Editor == The Lighting Editor has the mighty possibility to change the entire atmosphere of the game. With it, you can change the global lighting of the map. See below for a list of settings that can be changed. //Name (Min Value : Max Value)// ===Global=== {{http://static.sc2mapster.com/content/attachments/11/752/lightglobal.png|}} * Ambient Color ** Red (0 : 255) ** Green (0 : 255) ** Blue (0 : 255) * Specular Multiplier (0.0 : 32.0) * Emissive Multiplier (0.0 : 32.0) * Transition (ms) (0 : 100000) * Light Time Of Day ** Hours (0 : 23) ** Minutes (0 : 59) ** Seconds (0 : 59) * Current Test Time ** Hours (0 : 23) ** Minutes (0 : 59) ** Seconds (0 : 59) ===Tone Mapping=== {{http://static.sc2mapster.com/content/attachments/11/759/lighttonemapping.png|}} * Exposure (0.0 : 16.0) * Bloom Threshold (0.0 : 32.0) * Ambient Multiplier (0.0 : 100.0) * Diffuse Multiplier (0.0 : 100.0) * White Point (0.001 : 16.0) (Only available when the curve method is Reinhard) * Curve Method (Reinhard, Exponential, Logarithmic, Linear) ===Colorization=== {{http://static.sc2mapster.com/content/attachments/11/754/lightcolorization.png|}} * Input Low (0.0 : 1.0) * Input High (0.0 : 1.0) * Input Gamma (0.01 : 9.99) * Output Low (0.0 : 1.0) * Output High (0.0 : 1.0) * Brightness (0.0 : 1.0) * Contrast (0.0 : 10.0) * Hue (-0.5 : 0.5) * Saturation (-1.0 : 1.0) * Lightness (-1.0 : 1.0) * Colorize (0.0 : 1.0) (Must be enabled) * Correct Gamma (Disabled : Enabled) ===Variations=== {{http://static.sc2mapster.com/content/attachments/11/760/lightvariations.png|}} Here you can create and add light filters to your map. ===SSAO=== {{http://static.sc2mapster.com/content/attachments/11/757/lightssao.png|}} * Occlusion Radius (0.0 : 1.0) * No Occlusion Threshold (0.0 : 10.0) * Full Occlusion Threshold (0.0 : 10.0) * Occlusion Power (0.0 : 64.0) * Use Separate Detail (Disabled : Enabled) * Detail Occlusion Radius (0.0 : 1.0) (Use Separate Detail must be enabled) * Detail No Occlusion Threshold (0.0 : 1.0) (Use Separate Detail must be enabled) * Detail Full Occlusion Threshold (0.0 : 1.0) (Use Separate Detail must be enabled) * Detail Occlusion Power (0.0 : 64.0) (Use Separate Detail must be enabled) ===Terrain=== {{http://static.sc2mapster.com/content/attachments/11/758/lighttarrain.png|}} * Terrain Specular Exponent (1.0 : 100.0) * Terrain Diffuse Multiplier (0.0 : 8.0) * Terrain Specular Multiplier (0.0 : 32.0) * Creep Specular Exponent (1.0 : 100.0) * Creep HDR Diffuse Multiplier (0.0 : 32.0) * Creep HDR Specular Multiplier (0.0 : 32.0) * Creep HDR Emissive Multiplier (0.0 : 32.0) ===Key=== {{http://static.sc2mapster.com/content/attachments/11/756/lightkey.png|}} * Diffuse Color ** Red (0 : 255) ** Green (0 : 255) ** Blue (0 : 255) * Diffuse Multiplier (0.0 : 1000.0) * Specular Color ** Red (0 : 255) ** Green (0 : 255) ** Blue (0 : 255) * Specular Multiplier (0.0 : 1000.0) * Angle Of Light Visualization ** H (0.0 : 359.0) ** V (0.0 : 359.0) ===Fill=== {{http://static.sc2mapster.com/content/attachments/11/755/lightfill.png|}} * Diffuse Color ** Red (0 : 255) ** Green (0 : 255) ** Blue (0 : 255) * Diffuse Multiplier (0.0 : 1000.0) * Angle Of Light Visualization ** H (0.0 : 359.0) ** V (0.0 : 359.0) ===Back=== {{http://static.sc2mapster.com/content/attachments/11/753/lightback.png|}} * Diffuse Color ** Red (0 : 255) ** Green (0 : 255) ** Blue (0 : 255) * Diffuse Multiplier (0.0 : 1000.0) * Angle Of Light Visualization ** H (0.0 : 359.0) ** V (0.0 : 359.0)
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