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Scripting/Natives
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==Text Tags== [[Scripting/Natives#Contents | Back to Contents ]] <br />-------------------------------------------------------------------------------------------------- <br />const int c_textTagNone = 0; <br /> ===Edge=== <br />const int c_textTagEdgeTop = 0; <br />const int c_textTagEdgeLeft = 1; <br />const int c_textTagEdgeBottom = 2; <br />const int c_textTagEdgeRight = 3; <br /> <br />native int TextTagCreate ( <br /> text inText, <br /> int inFontSize, <br /> point inPoint, <br /> fixed inHeightOffset, <br /> bool inShow, <br /> bool useFogofWar, <br /> playergroup inPlayers <br /> ); <br />native int TextTagLastCreated (); <br />native void TextTagDestroy (int inTag); <br /> <br />native void TextTagSetText (int inTag, text inText); <br />native void TextTagSetTextShadow (int inTag, bool inVal); <br />native void TextTagSetFontSize (int inTag, int inFontSize); <br />native void TextTagSetPosition (int inTag, point inPoint, fixed inHeightOffset); <br />native void TextTagAttachToUnit (int inTag, unit inUnit, fixed inHeightOffset); <br />native void TextTagAttachToUnitPoint (int inTag, unit inUnit, string attachmentPoint, int offsetX, int offsetY); <br />native void TextTagSetVelocity (int inTag, fixed inSpeed, fixed inAngle); <br />native void TextTagSetAlignment (int inTag, int inHoriz, int inVert); <br />native void TextTagSetTextAlignment (int inTag, int inHoriz, int inVert); <br />native void TextTagSetMaxSize (int inTag, fixed inWidth, fixed inHeight); <br /> <br />native void TextTagShowBackground (int inTag, bool inShow); <br />native void TextTagSetBackgroundImage (int inTag, string inPath, bool inTiled); <br />native void TextTagSetBackgroundBorderSize (int inTag, fixed inX, fixed inY); <br />native void TextTagSetBackgroundOffset (int inTag, fixed inX, fixed inY); <br />native void TextTagSetEdgeImage (int inTag, int inEdge, string inPath, int inXOffset, int inYOffset); <br /> <br />native void TextTagShow (int inTag, playergroup inPlayers, bool inShow); <br />native bool TextTagVisible (int inTag, int inPlayer); <br />native void TextTagPause (int inTag, bool inPause); <br />native void TextTagFogofWar (int inTag, bool inFog); <br />native void TextTagSetFogVisibility (int inTag, int inVisType); <br /> <br />const int c_textTagColorText = -1; <br />const int c_textTagColorTextStart = 0; <br />const int c_textTagColorTextEnd = 1; <br />const int c_textTagColorBackground = -2; <br />const int c_textTagColorBackgroundStart = 2; <br />const int c_textTagColorBackgroundEnd = 3; <br />const int c_textTagColorEdge = -3; <br />const int c_textTagColorEdgeStart = 4; <br />const int c_textTagColorEdgeEnd = 5; <br /> <br />native void TextTagSetColor (int inTag, int inType, color inColor); <br /> <br />const int c_textTagFadeAll = -1; <br />const int c_textTagFadeText = 0; <br />const int c_textTagFadeBackground = 1; <br />const int c_textTagFadeEdge = 2; <br /> <br />native void TextTagSetFadedTransparency (int inTag, int inType, fixed inTransparency); <br /> <br />const int c_textTagTimeDuration = 0; <br />const int c_textTagTimeFadeOut = 1; <br />const int c_textTagTimeFadeDuration = 2; If zero, will fade over full duration <br />const int c_textTagTimeCurrent = 3; <br /> <br />const fixed c_textTagTimePermanent = 0; Use with c_textTagTimeDuration for permanent text <br /> <br />native void TextTagSetTime (int inTag, int inType, fixed inVal); <br /> <br />--------------------------------------------------------------------------------------------------
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