SC2Mapster Wiki
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Advanced[ | ]

Load Model Animation[ | ]

  • Action. Loads a specified animation for a model. Note: This is a specialized action that generally relates to storymode models. It allows a model to load an additional set of animations set up for it. If a model is not set up to have additional animations, this action will not work.

Unload Model Animation[ | ]

  • Action. Loads a specified animation for a model. Note: This is a specialized action that generally relates to storymode models. It will remove additional animation sets that have been loaded to the model through triggers.

Set Animation Completion[ | ]

  • Action. Sets the progress completion percent for an animation. Does the same thing as "Set Animation Time", but with different parameters.

Set Animation Duration[ | ]

  • Action. Set the amount of seconds to play a specified animation.

Set Animation Time[ | ]

  • Action. Skips ahead in an animation, chosen by the Identifier parameter, to a time chosen by the Time value. If the Scaled parameter is set to Absolute, the time will be set according to the actual length of the animation for the model. If the Scaled parameter is set to Scaled, the time will be set relevent to the animation length determined by the actor controlling the animation.

Set Animation Time Scale[ | ]

  • Action. Sets the length of an animation, chosen by the Identifier parameter, to the Scale parameter relevant to the actual length of the animation for the model.

Load Animation for Unit Type[ | ]

  • Action. Loads an animation for a unit. Note: This is a specialized action that generally relates to storymode models. It allows a model to load an additional set of animations set up for it. If a model is not set up to have additional animations, this action will not work.

Unload Animation for Unit Type[ | ]

  • Action. Unloads an animation for a unit. Note: This is a specialized action that generally relates to storymode models. It will remove additional animation sets that have been loaded to the model through triggers.

Basic[ | ]

Clear Animation[ | ]

  • Action. Clears an animation with the chosen name (Identifier) on an actor.

Clear Animation On Doodads In Region[ | ]

  • Action. Clears an animation with the chosen name (Identifier) on all doodads of the specified type in the specified region.

Kill Doodads In Region[ | ]

  • Action. Causes all of the doodads in the selected region to play their death animation (if they have one).

Play Animation[ | ]

  • Action. Plays an animation on an actor with a chosen name (Identifier). The Identifier is used to clear the animation or otherwise modify it after it starts playing.

Play Animation On Doodads In Region[ | ]

  • Action. Plays an animation with a chosen name (Identifier) on all of the doodads of the specified type in a region. The Identifier is used to clear the animation or otherwise modify it after it starts playing.

Turn All Animation Properties Off[ | ]

  • Action. Clears any set animation properties for the chosen target. An example of an animation property is "Fly" for Terran production buildings.

Turn Animation Properties Off[ | ]

  • Action. Turn off a special animation property. The unit must have the specified animation properties turned on (which can be done through one of the Turn Animation Properties On actions). An example of an animation property is "Fly" for Terran production buildings.

Turn Animation Properties On[ | ]

  • Action. Enable a special animation property. The unit must be set up to use the specified animation property. An example of an animation property is "Fly" for Terran production buildings. Use the Turn Animation Properties Off action to turn off the property that was turned on by this action.

Turn Animation Properties On With Blend In/Out[ | ]

  • Action. Enable a special animation property, play the Blend In Animation when the property is turned on, and play the Blend Out Animation when the property is turned off. The unit must be set up to use the specified animation property. An example of an animation property is "Fly" for Terran production buildings. If the unit is not set up to use one of the Blend Animations, then it will ignore it. Use the Turn Animation Properties Off action to turn off the property that was turned on by this action.
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