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Timer-Timers[ | ]

Time Elapsed[ | ]

GUI[ | ]

Timer - Elapsed time is dur|Time timeType|Real/Game/AI Time seconds

Galaxy Code[ | ]

void TriggerAddEventTimeElapsed (trigger inTrigger,fixed inTime,int inTimeType)

Description[ | ]

This event fires once the specified amount of time has passed in game.

Parameters[ | ]

  • trigger t
  • fixed dur
    • Name: Duration
    • Limits: 0,N
  • preset timeType
    • Preset: Time Type
    • Name: Time Type
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