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Triggers/Functions
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Triggers/Functions
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==<big>[[Triggers/Category_Environment|Environment]]</big>== ===[[Triggers/Functions/Cliff Level Of Point (Integer)|Cliff Level Of Point (Integer)]]=== *Returns what cliff level a point is on. ===[[Triggers/Functions/Cliff Level Of Point (Real)|Cliff Level Of Point (Real)]]=== *Returns what cliff level a point is on. ===[[Triggers/Functions/Creep Adjacent|Creep Adjacent]]=== *Returns the number of creep tiles adjacent to a point. ===[[Triggers/Functions/Creep Is Present|Creep Is Present]]=== *Returns true if creep is present at a specified point. ===[[Triggers/Functions/Current Time Of Day|Current Time Of Day]]=== *Returns the current game time of day. ===[[Triggers/Functions/Day Length|Day Length]]=== *Returns the current day length in game seconds. ===[[Triggers/Functions/Height At Point|Height At Point]]=== *Returns the height at a point. ===[[Triggers/Functions/Line Crosses Cliff|Line Crosses Cliff]]=== *No information ===[[Triggers/Functions/Can Create Effect At Point|Player Can Create Effect At Point]]=== *Returns true if the specified player can execute the specified effect at the specified point. ===[[Triggers/Functions/Player Can Create Effect On Unit|Player Can Create Effect On Unit]]=== *Returns true if the specified player can execute the specified effect on the specified unit. ===[[Triggers/Functions/Power Is Provided By|Power Is Provided By]]=== *Returns true if power is provided to a point by a specific unit. Note: The Minimum Power parameter should not be set past 1, unless you have custom units that provide more than a single power level. ===[[Triggers/Functions/Power Level|Power Level]]=== *Returns the power level provided to a player at the specified point. ===[[Triggers/Functions/Terrain Has Custom Attribute|Terrain Has Custom Attribute]]=== *Returns true if the custom attribute exists at the given terrain point. Custom attributes may be painted in the Terrain module. ===[[Triggers/Functions/Terrain Texture At Point|Terrain Texture At Point]]=== *Returns the dominant terrain texture at a point. ===[[Triggers/Functions/Time Of Day Is Paused|Time Of Day Is Paused]]=== *Returns true if the game time of day cycle is paused. ===[[Triggers/Functions/Triggering Effect Amount (Integer)|Triggering Effect Amount (Integer)]]=== *No information ===[[Triggers/Functions/Triggering Effect Amount (Real)|Triggering Effect Amount (Real)]]=== *No information ===[[Triggers/Functions/Triggering Effect Impact Unit|Triggering Effect Impact Unit]]=== *No information ===[[Triggers/Functions/Triggering Effect Launch Unit|Triggering Effect Launch Unit]]=== *No information ===[[Triggers/Functions/Triggering Effect Point|Triggering Effect Point]]=== *No information ===[[Triggers/Functions/Triggering Effect Source Behavior|Triggering Effect Source Behavior]]=== *No information ===[[Triggers/Functions/Triggering Effect Unit|Triggering Effect Unit]]=== *No information ===[[Triggers/Functions/Triggering Effect Unit Owner|Triggering Effect Unit Owner]]=== *No information ===[[Triggers/Functions/Triggering Effect Unit Type|Triggering Effect Unit Type]]=== *No information ===[[Triggers/Functions/Triggering Effect Used|Triggering Effect Used]]=== *No information ===[[Triggers/Functions/Unit Can Create Effect At Point|Unit Can Create Effect At Point]]=== *Returns true if the specified unit can execute the specified effect at the specified point. ===[[Triggers/Functions/Unit Can Create Effect On Unit|Unit Can Create Effect On Unit]]=== *Returns true if the specified unit can execute the specified effect on the specified target unit.
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