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Triggers/Functions
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Triggers/Functions
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==<big>[[Triggers/Category_Point|Point]]</big>== ===[[Triggers/Functions/Angle Between Points|Angle Between Points]]=== *Returns the angle from point 1 to point 2 as a real value, in degrees. ===[[Triggers/Functions/Distance Between Points|Distance Between Points]]=== *Returns the distance between two points as a real value. ===[[Triggers/Functions/Distance Squared Between Points|Distance Squared Between Points]]=== *Returns the squared distance between two points as a real value. ===[[Triggers/Functions/Facing Angle Of Point|Facing Angle Of Point]]=== *Returns the facing angle of the specified point as a real value, in degrees. ===[[Triggers/Functions/Height Of Point|Height Of Point]]=== *Returns the height of the specified point, relative to the terrain, as a real value. To place a point with a non-zero height in the Terrain Editor, use the Three Dimensional point type. ===[[Triggers/Functions/Pathing Cost Between Points|Pathing Cost Between Points]]=== *Returns the ground pathing cost between two points as an integer. ===[[Triggers/Functions/Pathing Type At Points|Pathing Type At Points]]=== *Returns the type of pathing at the specific point. Ground pathing allows all units, Building pathing means a building has blocked pathing, Cliff pathing means the terrain cliffs are blocking pathing, and Unpathable means that units can never move through the point. ===[[Triggers/Functions/Point Facing Angle|Point Facing Angle]]=== *Returns a point with the position of the specified point, and the facing of the specified angle. ===[[Triggers/Functions/Point From Name|Point From Name]]=== *Returns a pre-placed point with the given name. ===[[Triggers/Functions/Point From XY|Point From XY]]=== *Returns a 2D location as a point. This allows you to specify any location on the map grid as a viable value for a point parameter. ===[[Triggers/Functions/Point From XYZ|Point From XYZ]]=== *Returns a 3D location as a point. This allows you to specify any 3D location on the map as a viable value for a point parameter. ===[[Triggers/Functions/Point Is Passable|Point Is Passable]]=== *Returns true if the specified point is pathable to ground units. ===[[Triggers/Functions/Point Offset Towards Point|Point Offset Towards Point]]=== *Returns a point offset by a specified distance toward a target point. ===[[Triggers/Functions/Point With Offset|Point With Offset]]=== *Returns a point offset by given horizontal and vertical distances. ===[[Triggers/Functions/Point With Polar Offset|Point With Polar Offset]]=== *Returns a point offset by a distance toward an angle, specified in degrees. ===[[Triggers/Functions/Point With Z Offset|Point With Z Offset]]=== *Returns a point with the X and Y position of the specified point, and Z position of the specified Z. ===[[Triggers/Functions/Points Connected By Pathing|Points Connected By Pathing]]=== *Returns true if the specified points are connected by ground pathing. ===[[Triggers/Functions/Random Point Between Points|Random Point Between Points]]=== *Returns a random point along the line segment connecting the specified points. ===[[Triggers/Functions/Reflected Point|Reflected Point]]=== *Returns the point that an object would bounce to if it was travelling from the source point and hit a wall with the specified normal angle at the target point. ===[[Triggers/X Of Point|X Of Point]]=== *Returns the X coordinate of the specified point as a real value. ===[[Triggers/Y Of Point|Y Of Point]]=== *Returns the Y coordinate of the specified point as a real value.
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