Introduction to the UI Editor[ | ]
This Tutorial is going require a basic understanding of the trigger editor and how to use it.
The Concept of the UI Editor[ | ]
The In-Game Editor[ | ]
Starting Out[ | ]
- Use SC2 Components
Frames[ | ]
- hookup in trigger editor to add items to a list
- Pulldowns, Listboxes, edit boxes need to be hooked up to use properly
- Creating inside existing frames
- references for values
Animations[ | ]
- Hiding a panel from a close button click
- Changing size on mouseover
Stategroups[ | ]
- Changing position based on a pulldown
Unit Status Stuff[ | ]
- Custom Unit status bars